//! Weighted-blended order-independent transparency pipelines and layout.
/// Weighted-blended OIT pipelines and composite layout.
///
/// Device-shared and lazily built: the mesh/instanced pipelines by
/// `ensure_oit_instanced_pipeline` and the shared pipeline builders, the
/// composite pipeline / BGL / sampler by the post-process setup. The
/// viewport-sized accumulation and reveal textures live on `ViewportHdrState`,
/// not here.
pub