pub(crate) mod builders;
pub(crate) mod decal;
pub(crate) mod device_resources;
pub mod gpu;
pub mod handle;
mod init;
pub mod material;
mod memory;
pub mod mesh;
pub(crate) mod mesh_sidecar;
pub(crate) mod overlay;
mod plugin_builders;
mod postprocess;
mod scivis;
mod types;
pub mod upload_jobs;
pub mod volume;
pub use self::gpu::compute_filter::ComputeFilterResult;
pub use self::gpu::gpu_particles::{GpuParticleSystemConfig, GpuParticleSystemId, ParticleRender};
pub use self::handle::ContentHandle;
pub use self::material::texture_store::TextureId;
pub use self::material::textures::{CompressedTextureDesc, supports_texture_format};
use self::mesh::geometry::{
build_glyph_arrow, build_glyph_sphere, build_unit_cube, generate_edge_indices,
};
pub use self::mesh::lod::{LodGroup, LodGroupId, LodLevel, LodTransition, projected_screen_size};
pub use self::mesh::meshes::lerp_attributes;
pub use self::mesh_sidecar::deform::{
DEFORM_SLOT_PARAMS_BYTES, DeformSlotHandle, deform_slot_params_byte_offset,
};
pub use self::mesh_sidecar::registry::{
DEFORM_PARAMS_PER_SLOT_PUB, DEFORM_SLOT_COUNT_PUB, DeformStage, DeformerDesc, DeformerId,
};
pub use self::overlay::font::{FontError, FontHandle};
pub use self::plugin_builders::{
HDR_COLOR_FORMAT, MASK_COLOR_FORMAT, PICK_COLOR_FORMAT, PluginPipelineOpts, SCENE_DEPTH_FORMAT,
SHADOW_DEPTH_FORMAT,
};
pub use self::scivis::curve_store::{
GlyphSetId, PointCloudId, PolylineId, RibbonId, SpriteInstanceSetId, SpriteSetId, StreamtubeId,
TensorGlyphSetId, TubeId,
};
pub(crate) use self::scivis::curve_store::{
GlyphSetStore, PointCloudStore, PolylineStore, RibbonStore, SpriteInstanceSetStore,
SpriteSetStore, StreamtubeStore, TensorGlyphSetStore, TubeStore,
};
pub use self::types::BatchMeta;
#[allow(deprecated)]
pub use self::types::ClipVolumeUniform;
pub(crate) use self::types::ScatterViewportState;
#[allow(deprecated)]
pub use self::types::ViewportGpuResources;
pub use self::memory::vram_budget;
#[allow(unused_imports)]
pub(crate) use self::types::{
AtlasBlitUniform, BackdropBlurState, BloomUniform, ClipPlanesUniform, ContactShadowUniform,
CurveMeshOutlineItem, DofUniform, DualPipeline, FrustumPlane, FrustumUniform,
GaussianSplatDrawData, GlyphBaseMesh, GlyphGpuData, GpuProjectedTetMesh, GridUniform,
GroundPlaneUniform, ImageSliceGpuData, InstanceAabb, InstanceData, LabelGpuData,
LicAdvectUniform, LicObjectUniform, LicSurfaceGpuData, MeshInstanceGpuData, ObjectUniform,
OutlineEdgeUniform, OutlineObjectBuffers, OutlineUniform, OverlayShapeGpuData,
OverlayShapeTexBatch, OverlayShapeTexVertex, OverlayShapeVertex, OverlayTextVertex,
OverlayUniform, PickInstance, ProjectedTetUniform, RawGeomOutlineBuffers, SHADOW_ATLAS_SIZE,
ScreenRectOutlineBuffers, ShadowAtlasUniform, ShadowCullState, SplatOutlineBuffers,
SplatOutlineMaskUniform, SpriteGpuData, SsaoUniform, StreamtubeGpuData, SubHighlightGpuData,
TensorGlyphGpuData, ToneMapUniform, ViewportCullState, ViewportHdrState,
VolumeSurfaceSliceGpuData,
};
pub use self::types::{
AttributeData, AttributeKind, AttributeRef, BuiltinColourmap, BuiltinMatcap, CLIP_VOLUME_MAX,
CameraUniform, ClipVolumeEntry, ClipVolumesUniform, ColourmapId, DeviceResources, GpuMesh,
GpuTexture, LightUniform, LightsUniform, MAX_SCENE_LIGHTS, MatcapId, MeshData, OverlayVertex,
PointCloudGpuData, PolylineGpuData, ProjectedTetId, ResidentBytes, ScreenImageGpuData,
SingleLightUniform, TextureMemoryStats, Vertex, VolumeGpuData, VolumeId, VramBudget,
};
#[cfg(feature = "future")]
pub use self::upload_jobs::JobHandle;
pub use self::upload_jobs::{FrameBudget, JobId, Jobs, ProgressHandle, ResultSlot, UploadStatus};
pub use self::volume::gpu_marching_cubes::McVolumeId;
pub use self::volume::implicit::{GpuImplicitOptions, ImplicitBlendMode, ImplicitPrimitive};
pub use self::volume::sparse_volume::SparseVolumeGridData;
#[allow(deprecated)]
pub use self::volume::tetmesh::{TetMesh, TetMeshAttributes};
#[allow(deprecated)] pub use self::volume::volume_mesh::{
CELL_SENTINEL, TET_SENTINEL, VolumeMeshData, extract_clipped_volume_faces,
};
pub use crate::renderer::GpuImplicitItem;
pub use crate::renderer::GpuMarchingCubesJob;