pub mod colourmap_data;
pub(crate) mod decal;
pub(crate) mod dyn_res;
pub mod clustered;
pub mod environment;
mod ibl_compute;
mod extra_impls;
pub(crate) mod font;
pub mod gpu_marching_cubes;
mod highlight;
pub mod implicit;
mod init;
mod instancing;
pub mod matcap_data;
pub mod mesh_store;
mod meshes;
mod overlay_shape;
mod overlay_text;
mod overlays;
mod plugin_builders;
mod postprocess;
pub mod scatter_volume;
mod scivis;
mod skin;
pub mod sparse_volume;
mod textures;
mod types;
pub mod upload_jobs;
pub mod volume_mesh;
mod volumes;
pub use self::extra_impls::{ComputeFilterResult, lerp_attributes};
use self::extra_impls::{
build_glyph_arrow, build_glyph_sphere, build_unit_cube, generate_edge_indices,
};
pub use self::font::{FontError, FontHandle};
pub use self::gpu_marching_cubes::{GpuMarchingCubesJob, VolumeGpuId};
pub use self::implicit::{
GpuImplicitItem, GpuImplicitOptions, ImplicitBlendMode, ImplicitPrimitive,
};
pub use self::plugin_builders::{
HDR_COLOR_FORMAT, MASK_COLOR_FORMAT, PICK_COLOR_FORMAT, PluginPipelineOpts, SCENE_DEPTH_FORMAT,
SHADOW_DEPTH_FORMAT,
};
pub use self::sparse_volume::SparseVolumeGridData;
#[allow(deprecated)]
pub use self::types::ClipVolumeUniform;
pub(crate) use self::types::ScatterViewportState;
pub use self::types::BatchMeta;
pub(crate) use self::types::{
AtlasBlitUniform, BackdropBlurState, BloomUniform, ClipPlanesUniform,
ContactShadowUniform, CurveMeshOutlineItem, DofUniform, DualPipeline, FrustumPlane,
FrustumUniform, GaussianSplatDrawData, GlyphBaseMesh, GlyphGpuData, GpuProjectedTetMesh,
GridUniform, GroundPlaneUniform, ImageSliceGpuData, InstanceAabb, InstanceData, LabelGpuData,
LicAdvectUniform, LicObjectUniform, LicSurfaceGpuData, ObjectUniform, OutlineEdgeUniform,
OutlineObjectBuffers, OutlineUniform, OverlayShapeGpuData, OverlayShapeTexBatch,
OverlayShapeTexVertex, OverlayShapeVertex, OverlayTextVertex, OverlayUniform, PickInstance,
ProjectedTetUniform, RawGeomOutlineBuffers, SHADOW_ATLAS_SIZE, ScreenRectOutlineBuffers,
MeshInstanceGpuData, ShadowAtlasUniform, SplatOutlineBuffers, SplatOutlineMaskUniform,
SpriteGpuData, SsaoUniform,
StreamtubeGpuData, SubHighlightGpuData, TensorGlyphGpuData, ToneMapUniform, ViewportHdrState,
VolumeSurfaceSliceGpuData,
};
pub use self::types::{
AttributeData, AttributeKind, AttributeRef, BuiltinColourmap, BuiltinMatcap, CLIP_VOLUME_MAX,
CameraUniform, ClipVolumeEntry, ClipVolumesUniform, ColourmapId, GpuMesh, GpuTexture,
LightUniform, LightsUniform, MAX_SCENE_LIGHTS, MatcapId, MeshData, OverlayVertex,
PointCloudGpuData, PolylineGpuData, ProjectedTetId, ScreenImageGpuData, SingleLightUniform,
SkinWeights, TextureMemoryStats, Vertex, ViewportGpuResources, VolumeGpuData, VolumeId,
};
pub use self::scivis::curve_store::{
GlyphSetId, PointCloudId, PolylineId, RibbonId, SpriteInstanceSetId, SpriteSetId, StreamtubeId,
TensorGlyphSetId, TubeId,
};
pub(crate) use self::scivis::curve_store::{
GlyphSetStore, PointCloudStore, PolylineStore, RibbonStore, SpriteInstanceSetStore,
SpriteSetStore, StreamtubeStore, TensorGlyphSetStore, TubeStore,
};
pub use self::upload_jobs::{FrameBudget, JobId, Jobs, ProgressHandle, ResultSlot, UploadStatus};
#[cfg(feature = "future")]
pub use self::upload_jobs::JobHandle;
#[allow(deprecated)]
pub use self::volume_mesh::{
CELL_SENTINEL, TET_SENTINEL, VolumeMeshData, extract_clipped_volume_faces,
};