//! Skeletal animation: substrate types, animation clips, and built-in plugins.
//!
//! This module groups everything skeletal in one place so the feature can grow
//! (clip player, blending, IK, etc.) without scattering across the runtime
//! tree.
//!
//! - [`skeleton`]: data types and CPU LBS math (`Skeleton`, `Pose`,
//! `JointMatrices`, `apply_skin`).
//! - [`plugin`]: the [`SkeletonPlugin`] `RuntimePlugin` impl.
//! - [`clip`]: animation clip data model (`AnimationClip`, `Track`, `Sampler`).
//! - [`clip_player`]: the [`ClipPlayerPlugin`] that drives a `Pose` from a clip.
//! - [`actor`]: the [`SkinnedActorPlugin`] for many independently-animated
//! actors sharing one skeleton (crowds, NPCs, etc.).
pub use ;
pub use ;
pub use ClipPlayerPlugin;
pub use ;
pub use ;