use super::*;
impl ViewportGpuResources {
pub(crate) fn ensure_glyph_pipeline(&mut self, device: &wgpu::Device) {
if self.glyph_pipeline.is_some() {
return;
}
let glyph_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("glyph_bgl"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let glyph_instance_bgl =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("glyph_instance_bgl"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("glyph_shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("../../shaders/glyph.wgsl").into()),
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("glyph_pipeline_layout"),
bind_group_layouts: &[
&self.camera_bind_group_layout,
&glyph_bgl,
&glyph_instance_bgl,
],
push_constant_ranges: &[],
});
let sample_count = self.sample_count;
let make = |fmt: wgpu::TextureFormat| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("glyph_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: fmt,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
cull_mode: Some(wgpu::Face::Back),
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: sample_count,
..Default::default()
},
multiview: None,
cache: None,
})
};
self.glyph_bgl = Some(glyph_bgl);
self.glyph_instance_bgl = Some(glyph_instance_bgl);
self.glyph_pipeline = Some(DualPipeline {
ldr: make(self.target_format),
hdr: make(wgpu::TextureFormat::Rgba16Float),
});
let make_wf = |fmt: wgpu::TextureFormat| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("glyph_wireframe_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: fmt,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::LineList,
cull_mode: None,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: sample_count,
..Default::default()
},
multiview: None,
cache: None,
})
};
self.glyph_wireframe_pipeline = Some(DualPipeline {
ldr: make_wf(self.target_format),
hdr: make_wf(wgpu::TextureFormat::Rgba16Float),
});
}
pub(crate) fn upload_glyph_set(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
item: &crate::renderer::GlyphItem,
wireframe: bool,
) -> GlyphGpuData {
let instance_count = item.positions.len() as u32;
self.ensure_glyph_mesh(device, item.glyph_type);
let (mesh_vbuf, mesh_ibuf, mesh_idx_count, mesh_edge_ibuf, mesh_edge_count) = {
let mesh = match item.glyph_type {
crate::renderer::GlyphType::Arrow => self.glyph_arrow_mesh.as_ref(),
crate::renderer::GlyphType::Sphere => self.glyph_sphere_mesh.as_ref(),
crate::renderer::GlyphType::Cube => self.glyph_cube_mesh.as_ref(),
}
.expect("glyph mesh should have been created by ensure_glyph_mesh");
let vbuf: &'static wgpu::Buffer = unsafe { &*(&mesh.vertex_buffer as *const _) };
let ibuf: &'static wgpu::Buffer = unsafe { &*(&mesh.index_buffer as *const _) };
let eibuf: &'static wgpu::Buffer =
unsafe { &*(&mesh.edge_index_buffer as *const _) };
(vbuf, ibuf, mesh.index_count, eibuf, mesh.edge_index_count)
};
let mags: Vec<f32> = item
.vectors
.iter()
.map(|v| glam::Vec3::from(*v).length())
.collect();
let (scalar_min, scalar_max) = if !item.scalars.is_empty() {
item.scalar_range.unwrap_or_else(|| {
let min = item.scalars.iter().cloned().fold(f32::INFINITY, f32::min);
let max = item
.scalars
.iter()
.cloned()
.fold(f32::NEG_INFINITY, f32::max);
(min, max)
})
} else {
item.scalar_range.unwrap_or_else(|| {
let min = mags.iter().cloned().fold(f32::INFINITY, f32::min);
let max = mags.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
(min, max)
})
};
let (mag_clamp_min, mag_clamp_max, has_mag_clamp) = item
.magnitude_clamp
.map(|(mn, mx)| (mn, mx, 1u32))
.unwrap_or((0.0, 1.0, 0u32));
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct GlyphInstance {
position: [f32; 3],
_pad0: f32,
direction: [f32; 3],
scalar: f32,
}
let instances: Vec<GlyphInstance> = (0..item.positions.len())
.map(|i| GlyphInstance {
position: item.positions[i],
_pad0: 0.0,
direction: item.vectors.get(i).copied().unwrap_or([0.0, 1.0, 0.0]),
scalar: item
.scalars
.get(i)
.copied()
.unwrap_or(mags.get(i).copied().unwrap_or(0.0)),
})
.collect();
let instance_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("glyph_instance_buf"),
size: (std::mem::size_of::<GlyphInstance>() * instances.len()).max(32) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
queue.write_buffer(&instance_buf, 0, bytemuck::cast_slice(&instances));
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct GlyphUniform {
global_scale: f32,
scale_by_magnitude: u32,
has_scalars: u32,
scalar_min: f32,
scalar_max: f32,
mag_clamp_min: f32,
mag_clamp_max: f32,
has_mag_clamp: u32,
default_colour: [f32; 4],
use_default_colour: u32,
unlit: u32,
opacity: f32,
wireframe: u32,
}
let uniform_data = GlyphUniform {
global_scale: item.scale,
scale_by_magnitude: if item.scale_by_magnitude { 1 } else { 0 },
has_scalars: if !item.scalars.is_empty() { 1 } else { 0 },
scalar_min,
scalar_max,
mag_clamp_min,
mag_clamp_max,
has_mag_clamp,
default_colour: item.default_colour,
use_default_colour: if item.default_colour[3] > 0.0 && item.use_default_colour {
1
} else {
0
},
unlit: if item.appearance.unlit { 1 } else { 0 },
opacity: item.appearance.opacity,
wireframe: if wireframe { 1 } else { 0 },
};
let uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("glyph_uniform_buf"),
size: std::mem::size_of::<GlyphUniform>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
queue.write_buffer(&uniform_buf, 0, bytemuck::bytes_of(&uniform_data));
let lut_view = self
.builtin_colourmap_ids
.and_then(|ids| {
let preset_id = item
.colourmap_id
.unwrap_or(ids[crate::resources::BuiltinColourmap::Viridis as usize]);
self.colourmap_views.get(preset_id.0)
})
.unwrap_or(&self.fallback_lut_view);
let lut_sampler = &self.material_sampler;
let bgl1 = self
.glyph_bgl
.as_ref()
.expect("ensure_glyph_pipeline not called");
let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("glyph_uniform_bg"),
layout: bgl1,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(lut_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(lut_sampler),
},
],
});
let bgl2 = self
.glyph_instance_bgl
.as_ref()
.expect("ensure_glyph_pipeline not called");
let instance_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("glyph_instance_bg"),
layout: bgl2,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: instance_buf.as_entire_binding(),
}],
});
GlyphGpuData {
mesh_vertex_buffer: mesh_vbuf,
mesh_index_buffer: mesh_ibuf,
mesh_index_count: mesh_idx_count,
mesh_edge_index_buffer: mesh_edge_ibuf,
mesh_edge_index_count: mesh_edge_count,
instance_count,
wireframe,
uniform_bind_group,
instance_bind_group,
_uniform_buf: uniform_buf,
_instance_buf: instance_buf,
}
}
fn ensure_glyph_mesh(&mut self, device: &wgpu::Device, glyph_type: crate::renderer::GlyphType) {
use crate::renderer::GlyphType;
let already_cached = match glyph_type {
GlyphType::Arrow => self.glyph_arrow_mesh.is_some(),
GlyphType::Sphere => self.glyph_sphere_mesh.is_some(),
GlyphType::Cube => self.glyph_cube_mesh.is_some(),
};
if already_cached {
return;
}
let (verts, indices) = match glyph_type {
GlyphType::Arrow => build_glyph_arrow(),
GlyphType::Sphere => build_glyph_sphere(),
GlyphType::Cube => build_unit_cube(),
};
let vbuf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("glyph_mesh_vbuf"),
size: (std::mem::size_of::<Vertex>() * verts.len()).max(64) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: true,
});
vbuf.slice(..)
.get_mapped_range_mut()
.copy_from_slice(bytemuck::cast_slice(&verts));
vbuf.unmap();
let ibuf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("glyph_mesh_ibuf"),
size: (std::mem::size_of::<u32>() * indices.len()).max(12) as u64,
usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: true,
});
ibuf.slice(..)
.get_mapped_range_mut()
.copy_from_slice(bytemuck::cast_slice(&indices));
ibuf.unmap();
let edge_indices = crate::resources::extra_impls::generate_edge_indices(&indices);
let edge_buf_size =
(std::mem::size_of::<u32>() * edge_indices.len().max(2)) as u64;
let edge_ibuf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("glyph_mesh_edge_ibuf"),
size: edge_buf_size,
usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: true,
});
{
let mut mapped = edge_ibuf.slice(..).get_mapped_range_mut();
let bytes = bytemuck::cast_slice::<u32, u8>(&edge_indices);
mapped[..bytes.len()].copy_from_slice(bytes);
}
edge_ibuf.unmap();
let mesh = GlyphBaseMesh {
vertex_buffer: vbuf,
index_buffer: ibuf,
index_count: indices.len() as u32,
edge_index_buffer: edge_ibuf,
edge_index_count: edge_indices.len() as u32,
};
match glyph_type {
GlyphType::Arrow => self.glyph_arrow_mesh = Some(mesh),
GlyphType::Sphere => self.glyph_sphere_mesh = Some(mesh),
GlyphType::Cube => self.glyph_cube_mesh = Some(mesh),
}
}
pub(crate) fn ensure_tensor_glyph_pipeline(&mut self, device: &wgpu::Device) {
if self.tensor_glyph_pipeline.is_some() {
return;
}
let tg_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("tensor_glyph_bgl"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let tg_instance_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("tensor_glyph_instance_bgl"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("tensor_glyph_shader"),
source: wgpu::ShaderSource::Wgsl(
include_str!("../../shaders/tensor_glyph.wgsl").into(),
),
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("tensor_glyph_pipeline_layout"),
bind_group_layouts: &[&self.camera_bind_group_layout, &tg_bgl, &tg_instance_bgl],
push_constant_ranges: &[],
});
let sample_count = self.sample_count;
let make = |fmt: wgpu::TextureFormat| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("tensor_glyph_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: fmt,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
cull_mode: Some(wgpu::Face::Back),
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: sample_count,
..Default::default()
},
multiview: None,
cache: None,
})
};
self.tensor_glyph_bgl = Some(tg_bgl);
self.tensor_glyph_instance_bgl = Some(tg_instance_bgl);
self.tensor_glyph_pipeline = Some(DualPipeline {
ldr: make(self.target_format),
hdr: make(wgpu::TextureFormat::Rgba16Float),
});
let make_wf = |fmt: wgpu::TextureFormat| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("tensor_glyph_wireframe_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: fmt,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::LineList,
cull_mode: None,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: sample_count,
..Default::default()
},
multiview: None,
cache: None,
})
};
self.tensor_glyph_wireframe_pipeline = Some(DualPipeline {
ldr: make_wf(self.target_format),
hdr: make_wf(wgpu::TextureFormat::Rgba16Float),
});
}
pub(crate) fn upload_tensor_glyph_set(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
item: &crate::renderer::TensorGlyphItem,
wireframe: bool,
) -> TensorGlyphGpuData {
use crate::renderer::GlyphType;
let instance_count = item.positions.len() as u32;
self.ensure_glyph_mesh(device, GlyphType::Sphere);
let (mesh_vbuf, mesh_ibuf, mesh_idx_count, mesh_edge_ibuf, mesh_edge_count) = {
let mesh = self
.glyph_sphere_mesh
.as_ref()
.expect("sphere mesh should be present after ensure_glyph_mesh");
let vbuf: &'static wgpu::Buffer = unsafe { &*(&mesh.vertex_buffer as *const _) };
let ibuf: &'static wgpu::Buffer = unsafe { &*(&mesh.index_buffer as *const _) };
let eibuf: &'static wgpu::Buffer =
unsafe { &*(&mesh.edge_index_buffer as *const _) };
(vbuf, ibuf, mesh.index_count, eibuf, mesh.edge_index_count)
};
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct TensorInstance {
model_col0: [f32; 4],
model_col1: [f32; 4],
model_col2: [f32; 4],
model_col3: [f32; 4],
normal_col0: [f32; 4],
normal_col1: [f32; 4],
normal_col2: [f32; 4],
scalar: f32,
_pad: [f32; 3],
}
let outer_model = glam::Mat4::from_cols_array_2d(&item.model);
let has_scalars = item.colour_attribute.is_some();
let (scalar_min, scalar_max) = if let Some(ref scalars) = item.colour_attribute {
item.scalar_range.unwrap_or_else(|| {
let mn = scalars.iter().cloned().fold(f32::INFINITY, f32::min);
let mx = scalars.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
(mn, mx)
})
} else {
item.scalar_range.unwrap_or((-1.0, 1.0))
};
let instances: Vec<TensorInstance> = (0..item.positions.len())
.map(|i| {
let pos = glam::Vec3::from(item.positions[i]);
let ev = if i < item.eigenvalues.len() {
item.eigenvalues[i]
} else {
[1.0, 1.0, 1.0]
};
let vecs = if i < item.eigenvectors.len() {
item.eigenvectors[i]
} else {
[[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
};
let s0 = (ev[0].abs() * item.scale).max(1e-6_f32);
let s1 = (ev[1].abs() * item.scale).max(1e-6_f32);
let s2 = (ev[2].abs() * item.scale).max(1e-6_f32);
let col0 = glam::Vec3::from(vecs[0]);
let col1 = glam::Vec3::from(vecs[1]);
let col2 = glam::Vec3::from(vecs[2]);
let rs = glam::Mat3::from_cols(col0 * s0, col1 * s1, col2 * s2);
let local_model = glam::Mat4::from_mat3(rs) * glam::Mat4::IDENTITY;
let mut m4 = local_model;
m4.w_axis = glam::Vec4::new(pos.x, pos.y, pos.z, 1.0);
let world_model = outer_model * m4;
let nm = glam::Mat3::from_cols(col0 / s0, col1 / s1, col2 / s2);
let scalar = if has_scalars {
item.colour_attribute
.as_ref()
.and_then(|sc| sc.get(i))
.copied()
.unwrap_or(0.0)
} else {
if i < item.eigenvalues.len() {
item.eigenvalues[i][0]
} else {
0.0
}
};
let mc = world_model.to_cols_array_2d();
TensorInstance {
model_col0: mc[0],
model_col1: mc[1],
model_col2: mc[2],
model_col3: mc[3],
normal_col0: [nm.x_axis.x, nm.x_axis.y, nm.x_axis.z, 0.0],
normal_col1: [nm.y_axis.x, nm.y_axis.y, nm.y_axis.z, 0.0],
normal_col2: [nm.z_axis.x, nm.z_axis.y, nm.z_axis.z, 0.0],
scalar,
_pad: [0.0; 3],
}
})
.collect();
let instance_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("tensor_glyph_instance_buf"),
size: (std::mem::size_of::<TensorInstance>() * instances.len()).max(128) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
queue.write_buffer(&instance_buf, 0, bytemuck::cast_slice(&instances));
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct TensorGlyphUniform {
has_scalars: u32,
scalar_min: f32,
scalar_max: f32,
unlit: u32,
opacity: f32,
wireframe: u32,
_pad1b: f32,
_pad1c: f32,
_pad2: [[f32; 4]; 2],
}
let uniform_data = TensorGlyphUniform {
has_scalars: if has_scalars { 1 } else { 0 },
scalar_min,
scalar_max,
unlit: item.appearance.unlit as u32,
opacity: item.appearance.opacity,
wireframe: if wireframe { 1 } else { 0 },
_pad1b: 0.0,
_pad1c: 0.0,
_pad2: [[0.0; 4]; 2],
};
let uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("tensor_glyph_uniform_buf"),
size: std::mem::size_of::<TensorGlyphUniform>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
queue.write_buffer(&uniform_buf, 0, bytemuck::bytes_of(&uniform_data));
let lut_view = self
.builtin_colourmap_ids
.and_then(|ids| {
let preset_id = item
.colourmap_id
.unwrap_or(ids[crate::resources::BuiltinColourmap::Viridis as usize]);
self.colourmap_views.get(preset_id.0)
})
.unwrap_or(&self.fallback_lut_view);
let lut_sampler = &self.material_sampler;
let bgl1 = self
.tensor_glyph_bgl
.as_ref()
.expect("ensure_tensor_glyph_pipeline not called");
let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("tensor_glyph_uniform_bg"),
layout: bgl1,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(lut_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(lut_sampler),
},
],
});
let bgl2 = self
.tensor_glyph_instance_bgl
.as_ref()
.expect("ensure_tensor_glyph_pipeline not called");
let instance_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("tensor_glyph_instance_bg"),
layout: bgl2,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: instance_buf.as_entire_binding(),
}],
});
TensorGlyphGpuData {
mesh_vertex_buffer: mesh_vbuf,
mesh_index_buffer: mesh_ibuf,
mesh_index_count: mesh_idx_count,
mesh_edge_index_buffer: mesh_edge_ibuf,
mesh_edge_index_count: mesh_edge_count,
instance_count,
wireframe,
uniform_bind_group,
instance_bind_group,
_uniform_buf: uniform_buf,
_instance_buf: instance_buf,
}
}
pub(crate) fn ensure_glyph_outline_mask_pipeline(&mut self, device: &wgpu::Device) {
if self.glyph_outline_mask_pipeline.is_some() {
return;
}
let glyph_bgl = self
.glyph_bgl
.as_ref()
.expect("ensure_glyph_pipeline must be called first");
let glyph_instance_bgl = self
.glyph_instance_bgl
.as_ref()
.expect("ensure_glyph_pipeline must be called first");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("glyph_outline_mask_shader"),
source: wgpu::ShaderSource::Wgsl(
include_str!("../../shaders/glyph_outline_mask.wgsl").into(),
),
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("glyph_outline_mask_pipeline_layout"),
bind_group_layouts: &[
&self.camera_bind_group_layout,
glyph_bgl,
glyph_instance_bgl,
],
push_constant_ranges: &[],
});
self.glyph_outline_mask_pipeline = Some(device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("glyph_outline_mask_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::R8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
cull_mode: Some(wgpu::Face::Back),
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
},
));
}
pub(crate) fn ensure_tensor_glyph_outline_mask_pipeline(&mut self, device: &wgpu::Device) {
if self.tensor_glyph_outline_mask_pipeline.is_some() {
return;
}
let tg_bgl = self
.tensor_glyph_bgl
.as_ref()
.expect("ensure_tensor_glyph_pipeline must be called first");
let tg_instance_bgl = self
.tensor_glyph_instance_bgl
.as_ref()
.expect("ensure_tensor_glyph_pipeline must be called first");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("tensor_glyph_outline_mask_shader"),
source: wgpu::ShaderSource::Wgsl(
include_str!("../../shaders/tensor_glyph_outline_mask.wgsl").into(),
),
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("tensor_glyph_outline_mask_pipeline_layout"),
bind_group_layouts: &[&self.camera_bind_group_layout, tg_bgl, tg_instance_bgl],
push_constant_ranges: &[],
});
self.tensor_glyph_outline_mask_pipeline = Some(device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("tensor_glyph_outline_mask_pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Vertex::buffer_layout()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::R8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
cull_mode: Some(wgpu::Face::Back),
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
},
));
}
}