use crate::GlyphItem;
pub fn edge_one_form_to_glyphs(
positions: &[[f32; 3]],
indices: &[u32],
edge_values: &[f32],
scale: f32,
) -> GlyphItem {
let num_tris = indices.len() / 3;
let n = num_tris.min(edge_values.len() / 3);
let mut glyph_positions = Vec::with_capacity(n);
let mut glyph_vectors = Vec::with_capacity(n);
for tri in 0..n {
let i0 = indices[3 * tri] as usize;
let i1 = indices[3 * tri + 1] as usize;
let i2 = indices[3 * tri + 2] as usize;
if i0 >= positions.len() || i1 >= positions.len() || i2 >= positions.len() {
continue;
}
let p0 = glam::Vec3::from(positions[i0]);
let p1 = glam::Vec3::from(positions[i1]);
let p2 = glam::Vec3::from(positions[i2]);
let e01 = p1 - p0;
let e12 = p2 - p1;
let e20 = p0 - p2;
let n_raw = e01.cross(-e20); let area2 = n_raw.length();
if area2 < 1e-12 {
continue; }
let face_normal = n_raw / area2;
let w01 = edge_values[3 * tri];
let w12 = edge_values[3 * tri + 1];
let w20 = edge_values[3 * tri + 2];
let f = (w01 * face_normal.cross(e01)
+ w12 * face_normal.cross(e12)
+ w20 * face_normal.cross(e20))
/ area2;
let centroid = (p0 + p1 + p2) / 3.0;
glyph_positions.push(centroid.to_array());
glyph_vectors.push(f.to_array());
}
let mut item = GlyphItem::default();
item.positions = glyph_positions;
item.vectors = glyph_vectors;
item.scale = scale;
item
}