use mlua::{IntoLua, Lua, Value};
use std::path::PathBuf;
#[derive(Debug, Clone)]
pub struct SdkInfo {
pub name: String,
pub version: String,
pub path: PathBuf,
}
impl SdkInfo {
pub fn new(name: String, version: String, path: PathBuf) -> Self {
Self {
name,
version,
path,
}
}
}
impl IntoLua for SdkInfo {
fn into_lua(self, lua: &Lua) -> mlua::Result<Value> {
let table = lua.create_table()?;
table.set("name", self.name)?;
table.set("version", self.version)?;
table.set("path", self.path.to_string_lossy().to_string())?;
Ok(Value::Table(table))
}
}