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//! Vertree provides a persistent trie for storing versioned, hierarchical, typed data.
//!
//! By Hierarchical, we mean that the code uses a filesystem like tree structure. In contrast to a
//! normal trie, the key in each node is not a single character but a subset of a path between
//! slashes. This allows us to ignore language encoding while still storing all keys in UTF-8 and
//! providing lexicographically sorted keys.
//!
//! Each inner node in the tree is a directory which contains an array of pointers to it's child
//! nodes. Each leaf node is of a specific datastructure type. Leafs can be of type set, queue, or
//! blob. A blob stores an array of bytes. Sets and queues store blobs.
//!
//! A vertree is persistent, in the functional programming sense of the term, meaning, it is
//! copy-on-write. Each update of a vertree results in a new vertree that shares structure with
//! unchanged nodes in the previous vertree. Furthermore, when updating a node in the tree, all the
//! nodes that are path copied from the updated node to the root have their versions bumped. This
//! allows performing CAS operations on entire subtrees.
//!
//! The persistent functionality is provided via the use of Atomic Refcounted (Arc) pointers.
//! Garbage collection is performed when the refcount of nodes reaches 0. Note that this does not
//! require epoch reclamation as used in [crossbeam](https://github.com/aturon/crossbeam), because
//! all updates are performed on a single thread. This use of `Arc` instead of `Rc` pointers for
//! nodes allows immutable trees to be shared among threads. Note that updates on different threads
//! will create new diverging trees, rather than a single 'latest tree'. For that we would require
//! crossbeam.
extern crate quickcheck;
extern crate serde;
extern crate serde_derive;
extern crate rmp_serde;
extern crate rand;
extern crate error_chain;
extern crate assert_matches;
pub use *;
pub use ;
pub use NodeType;
pub use ;