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/// A simple countdown timer for use in game logic.
///
/// Tracks how much time has elapsed since it was last reset and exposes a
/// one-shot `is_finished` flag that stays `true` until explicitly reset.
///
/// Call [`Timer::update`] once per frame with the frame delta-time.
///
/// # Example
/// ```rust,ignore
/// let mut spawn_timer = Timer::new(2.0); // fires after 2 seconds
///
/// fn on_update(state: &mut State, _scene: &mut Scene, ctx: &mut FrameContext) {
/// spawn_timer.update(ctx.dt);
/// if spawn_timer.is_finished() {
/// // spawn something …
/// spawn_timer.reset();
/// }
/// }
/// ```