use glam::dvec2;
use vert::{
elements::{Color, Transform},
modules::{
batteries::GraphicsSettingsController,
ui::{Align, Board, BoardInput, Len, MainAlign, Padding},
DefaultDependencies, DefaultModules, Schedule,
},
utils::Timing,
AppBuilder, Module,
};
fn main() {
let mut app = AppBuilder::new();
app.add_plugin(DefaultModules);
app.add::<GraphicsSettingsController>();
app.add::<MyApp>();
app.run().unwrap();
}
struct MyApp {
deps: DefaultDependencies,
ui: Board,
}
impl Module for MyApp {
type Config = ();
type Dependencies = DefaultDependencies;
fn new(_config: Self::Config, mut deps: Self::Dependencies) -> anyhow::Result<Self> {
deps.bloom.settings_mut().activated = false;
Ok(MyApp {
deps,
ui: Board::new(dvec2(800.0, 800.0)),
})
}
fn intialize(handle: vert::Handle<Self>) -> anyhow::Result<()> {
let scheduler = handle.deps.scheduler.get_mut();
scheduler.register(handle, Schedule::Update, Timing::DEFAULT, Self::update);
Ok(())
}
}
impl MyApp {
fn update(&mut self) {
self.deps.gizmos.draw_xyz();
self.deps
.color_mesh
.draw_cubes(&[Transform::new(1.0, 1.0, 1.0)], None);
self.ui.start_frame(
BoardInput::from_input_module(&self.deps.input),
self.deps.ctx.size_dvec2(),
);
let mut parent = self.ui.add_div("Parent", None);
parent.width(Len::PARENT);
parent.height(Len::PARENT);
parent.main_align = MainAlign::Center;
parent.cross_align = Align::Center;
parent.color = Color::RED;
let parent = Some(parent.id);
let mut rect = self.ui.add_div("rect", parent);
rect.width(Len::px(400.0));
rect.height(Len::px(400.0));
rect.padding = Padding::new()
.left(Len::px(50.0))
.top(Len::px(50.0))
.right(Len::parent(0.5));
rect.color = Color::BLACK;
rect.main_align = MainAlign::End;
let rect = Some(rect.id);
let mut inner = self.ui.add_div("inner", rect);
inner.width(Len::PARENT);
inner.height(Len::px(200.0));
inner.color = Color::WHITE;
self.ui.end_frame(&mut self.deps.ui.fonts);
self.deps.ui.ui_renderer.draw_ui_board(&self.ui);
}
}