use verdant::{ElementState, Key, KeyEvent, NamedKey, Renderer, RendererResult, WindowEvent, canvas::RenderSurface, text::Font, types::Color};
fn main() -> RendererResult<()> {
let mut renderer = Renderer::new()?;
let text_window = renderer.create_window("text input", 1024, 1024);
let atlas_window = renderer.create_window("text atlas", 1024, 1024);
let font = Font::load(include_bytes!("assets/JetBrainsMonoNerdFont_Regular.ttf"))?;
let mut text = String::new();
while renderer.is_running() {
for (id, event) in renderer.poll() {
match event {
WindowEvent::CloseRequested => { renderer.close_window(id); },
WindowEvent::KeyboardInput { event: KeyEvent { logical_key, state: ElementState::Pressed, .. } , .. } => {
match logical_key {
Key::Named(NamedKey::Backspace) => { text.pop(); },
Key::Named(NamedKey::Enter) => text += "\n",
Key::Character(c) => text += c.as_str(),
_ => {},
}
}
_ => {},
}
}
if let Some(window) = renderer.get_window(text_window) {
let size = window.get_mouse_x() / 8.;
window.background(Color::BLACK);
window.text_size(size);
window.text(&font, 0., size, &text);
}
if let Some(window) = renderer.get_window(atlas_window) {
window.background(Color::BLACK);
window.image(font.atlas(), 0., 0., 1024., 1024.);
}
renderer.flush()?;
}
Ok(())
}