use vello_encoding::{BumpAllocators, IndirectCount};
use super::CpuBinding;
const WG_SIZE: usize = 256;
fn path_count_setup_main(bump: &BumpAllocators, indirect: &mut IndirectCount) {
let lines = bump.lines;
indirect.count_x = lines.div_ceil(WG_SIZE as u32);
indirect.count_y = 1;
indirect.count_z = 1;
}
pub fn path_count_setup(_n_wg: u32, resources: &[CpuBinding<'_>]) {
let bump = resources[0].as_typed();
let mut indirect = resources[1].as_typed_mut();
path_count_setup_main(&bump, &mut indirect);
}