use crate::fine::COLOR_COMPONENTS;
use alloc::vec::Vec;
use vello_common::geometry::RectU16;
use vello_common::pixmap::PixmapMut;
use vello_common::tile::Tile;
#[derive(Default, Debug)]
pub struct Region<'a> {
pub(crate) row_idx: usize,
width: u16,
pub(crate) height: u16,
areas: [&'a mut [u8]; Tile::HEIGHT as usize],
}
impl<'a> Region<'a> {
#[doc(hidden)]
pub fn new(pixmap: &'a mut PixmapMut<'_>, rect: RectU16) -> Self {
Self::new_from_row(pixmap, rect, 0)
}
pub(crate) fn new_from_row(
pixmap: &'a mut PixmapMut<'_>,
rect: RectU16,
row_idx: usize,
) -> Self {
let width = rect.width();
let height = rect.height().min(Tile::HEIGHT);
let row_stride = usize::from(pixmap.width()) * COLOR_COMPONENTS;
let start_offset = usize::from(rect.y0) * row_stride;
let x_offset = usize::from(rect.x0) * COLOR_COMPONENTS;
let buffer = pixmap.data_mut();
Self::from_rows(
row_idx,
width,
height,
row_stride,
x_offset,
&mut buffer[start_offset..],
)
}
pub(crate) fn row_mut(&mut self, y: u16) -> &mut [u8] {
self.areas[usize::from(y)]
}
pub(crate) fn width(&self) -> u16 {
self.width
}
pub(crate) fn sub_span(&mut self, x: u16, width: u16) -> Region<'_> {
let x_offset = usize::from(x) * COLOR_COMPONENTS;
let row_width_bytes = usize::from(width) * COLOR_COMPONENTS;
let mut areas: [&mut [u8]; Tile::HEIGHT as usize] = [&mut [], &mut [], &mut [], &mut []];
for (source, area) in self
.areas
.iter_mut()
.take(usize::from(self.height))
.zip(areas.iter_mut())
{
let (_, source) = source.split_at_mut(x_offset);
let (source, _) = source.split_at_mut(row_width_bytes);
*area = source;
}
Region {
row_idx: self.row_idx,
width,
height: self.height,
areas,
}
}
pub(crate) fn areas(&mut self) -> &mut [&'a mut [u8]; Tile::HEIGHT as usize] {
&mut self.areas
}
fn from_rows(
row_idx: usize,
width: u16,
height: u16,
row_stride: usize,
x_offset: usize,
mut rows: &'a mut [u8],
) -> Self {
let row_width_bytes = usize::from(width) * COLOR_COMPONENTS;
let mut areas: [&mut [u8]; Tile::HEIGHT as usize] = [&mut [], &mut [], &mut [], &mut []];
for area in areas.iter_mut().take(usize::from(height)) {
let (row, rest) = rows.split_at_mut(row_stride);
let (_, row) = row.split_at_mut(x_offset);
let (row, _) = row.split_at_mut(row_width_bytes);
*area = row;
rows = rest;
}
Self {
row_idx,
width,
height,
areas,
}
}
}
pub(crate) struct Regions<'a> {
regions: Vec<Region<'a>>,
}
impl<'a> Regions<'a> {
pub(crate) fn new(
target: &'a mut PixmapMut<'_>,
scene_size: (u16, u16),
offset: (u16, u16),
row_count: usize,
) -> Self {
let (dst_x, dst_y) = offset;
let (scene_width, scene_height) = scene_size;
let width = scene_width.min(target.width().saturating_sub(dst_x));
let height = scene_height.min(target.height().saturating_sub(dst_y));
if width == 0 || height == 0 {
return Self {
regions: Vec::new(),
};
}
let row_count = row_count.min(usize::from(height).div_ceil(Tile::HEIGHT as usize));
let stride = usize::from(target.width()) * COLOR_COMPONENTS;
let x_offset = usize::from(dst_x) * COLOR_COMPONENTS;
let render_bytes = usize::from(height) * stride;
let target = target.data_mut();
let mut remaining = &mut target[usize::from(dst_y) * stride..][..render_bytes];
let mut regions = Vec::with_capacity(row_count);
for row_idx in 0..row_count {
let row_y = row_idx as u16 * Tile::HEIGHT;
let row_height = (height - row_y).min(Tile::HEIGHT);
let band_len = usize::from(row_height) * stride;
let (buffer, rest) = remaining.split_at_mut(band_len);
regions.push(Region::from_rows(
row_idx, width, row_height, stride, x_offset, buffer,
));
remaining = rest;
}
Self { regions }
}
pub(crate) fn update(&mut self, func: impl FnMut(&mut Region<'_>)) {
self.regions.iter_mut().for_each(func);
}
#[cfg(feature = "multithreading")]
pub(crate) fn update_par(&mut self, func: impl Fn(&mut Region<'_>) + Send + Sync) {
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
self.regions.par_iter_mut().for_each(func);
}
}
#[cfg(test)]
mod tests {
use super::Regions;
use vello_common::pixmap::Pixmap;
#[test]
fn regions_with_off_target_offsets_do_not_panic() {
for offset in [(20, 0), (0, 20)] {
let mut pixmap = Pixmap::new(10, 10);
let mut pixmap = pixmap.as_mut();
let _regions = Regions::new(&mut pixmap, (4, 4), offset, 1);
}
}
}