<div align="center">
# Vello CPU
**CPU-based renderer**
[](https://crates.io/crates/vello_cpu)
[](https://docs.rs/vello_cpu)
[](#license)
\
[](https://xi.zulipchat.com/#narrow/channel/197075-vello)
[](https://github.com/linebender/vello/actions)
[](https://deps.rs/crate/vello_cpu)
</div>
[`RenderContext`]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html
[RenderContext::set_paint]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html#method.set_paint
[RenderContext::fill_path]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html#method.fill_path
[RenderContext::stroke_path]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html#method.stroke_path
[RenderContext::glyph_run]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html#method.glyph_run
[`RenderContext::render_to_pixmap`]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.RenderContext.html#method.render_to_pixmap
[`Pixmap`]: https://docs.rs/vello_cpu/latest/vello_cpu/struct.Pixmap.html
[libm]: https://crates.io/crates/libm
Vello CPU is a 2D graphics rendering engine written in Rust, for devices with no or underpowered GPUs.
It is currently available as an alpha.
See the [Caveats](#caveats) section for things you need to be aware of.
We also develop [Vello](https://crates.io/crates/vello), which makes use of the GPU for 2D rendering and has higher performance than Vello CPU.
Vello CPU is being developed as part of work to address shortcomings in Vello.
## Usage
To use Vello CPU, you need to:
- Create a [`RenderContext`][], a 2D drawing context for a fixed-size target area.
- For each object in your scene:
- Set how the object will be painted, using [`set_paint`][RenderContext::set_paint].
- Set the shape to be drawn for that object, using methods like [`fill_path`][RenderContext::fill_path],
[`stroke_path`][RenderContext::stroke_path], or [`glyph_run`][RenderContext::glyph_run].
- Render it to an image using [`RenderContext::render_to_pixmap`][].
```rust
use vello_cpu::{RenderContext, Pixmap, RenderMode};
use vello_cpu::{color::{palette::css, PremulRgba8}, kurbo::Rect};
let width = 10;
let height = 5;
let mut context = RenderContext::new(width, height);
context.set_paint(css::MAGENTA);
context.fill_rect(&Rect::from_points((3., 1.), (7., 4.)));
let mut target = Pixmap::new(width, height);
// This is only necessary if you activated the `multithreading` feature.
context.flush();
context.render_to_pixmap(&mut target);
let expected_render = b"\
0000000000\
0001111000\
0001111000\
0001111000\
0000000000";
let magenta = css::MAGENTA.premultiply().to_rgba8();
let transparent = PremulRgba8 {r: 0, g: 0, b: 0, a: 0};
let mut result = Vec::new();
for pixel in target.data() {
if *pixel == magenta {
result.push(b'1');
} else if *pixel == transparent {
result.push(b'0');
} else {
panic!("Got unexpected pixel value {pixel:?}");
}
}
assert_eq!(&result, expected_render);
```
## Features
- `std` (enabled by default): Get floating point functions from the standard library
(likely using your target's libc).
- `libm`: Use floating point implementations from `libm`.
- `png`(enabled by default): Allow loading [`Pixmap`]s from PNG images.
Also required for rendering glyphs with an embedded PNG.
- `multithreading`: Enable multi-threaded rendering.
At least one of `std` and `libm` is required; `std` overrides `libm`.
## Caveats
Vello CPU is an alpha for several reasons, including the following.
### API stability
This API has been developed for an initial version, and has no stability guarantees.
Whilst we are in the `0.0.x` release series, any release is likely to breaking.
We have known plans to change the API around how image resources are used.
### Documentation
We have not yet put any work into documentation.
### Performance
We do not perform several important optimisations, such as the use of multithreading and SIMD.
Additionally, some algorithms we use aren't final, and will be replaced with higher-performance variants.
## Implementation
TODO: Point to documentation of sparse strips pattern.
## Minimum supported Rust Version (MSRV)
This version of Vello CPU has been verified to compile with **Rust 1.86** and later.
Future versions of Vello CPU might increase the Rust version requirement.
It will not be treated as a breaking change and as such can even happen with small patch releases.
<details>
<summary>Click here if compiling fails.</summary>
As time has passed, some of Vello CPU's dependencies could have released versions with a higher Rust requirement.
If you encounter a compilation issue due to a dependency and don't want to upgrade your Rust toolchain, then you could downgrade the dependency.
```sh
# Use the problematic dependency's name and version
cargo update -p package_name --precise 0.1.1
```
</details>
## Community
Discussion of Vello CPU development happens in the [Linebender Zulip](https://xi.zulipchat.com/), specifically the [#vello channel](https://xi.zulipchat.com/#narrow/channel/197075-vello).
All public content can be read without logging in.
Contributions are welcome by pull request.
The [Rust code of conduct] applies.
## License
Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or <http://www.apache.org/licenses/LICENSE-2.0>)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT>)
at your option.
[Rust code of conduct]: https://www.rust-lang.org/policies/code-of-conduct