vello_common 0.0.8

Core data structures and utilities shared across the Vello rendering, including geometry processing and tiling logic.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT

//! This is a temporary module that contains a SIMD version of flattening of cubic curves, as
//! well as some code that was copied from kurbo, which is needed to reimplement the
//! full `flatten` method.

#[cfg(not(feature = "std"))]
use crate::kurbo::common::FloatFuncs as _;
use crate::kurbo::{CubicBez, Line, ParamCurve, ParamCurveNearest, PathEl, Point, QuadBez};
use crate::{
    flatten::{SQRT_TOL, TOL, TOL_2},
    geometry::RectU16,
    kurbo::Affine,
    tile::Tile,
};
use alloc::vec::Vec;
use bytemuck::{Pod, Zeroable};
use fearless_simd::*;

/// The element of a path made of lines.
///
/// Each subpath must start with a `MoveTo`. Closing of subpaths is not supported, and subpaths are
/// not closed implicitly when a new subpath (with `MoveTo`) is started. It is expected that closed
/// subpaths are watertight in the sense that the last `LineTo` matches exactly with the first
/// `MoveTo`.
///
/// This intentionally allows for non-watertight subpaths, as, e.g., lines that are fully outside
/// of the viewport do not need to be drawn.
///
/// See [`PathEl`] for a more general-purpose path element type.
pub(crate) enum LinePathEl {
    MoveTo(Point),
    LineTo(Point),
}

// Unlike kurbo, which takes a closure with a callback for outputting the lines, we use a trait
// instead. The reason is that this way the callback can be inlined, which is not possible with
// a closure and turned out to have a noticeable overhead.
pub(crate) trait Callback {
    fn callback(&mut self, el: LinePathEl);
}

/// See the docs for the kurbo implementation of flattening:
/// <https://docs.rs/kurbo/latest/kurbo/fn.flatten.html>
///
/// This version works using a similar approach but using f32x4/f32x8 SIMD instead.
#[inline(always)]
pub(crate) fn flatten<S: Simd>(
    simd: S,
    path: impl IntoIterator<Item = PathEl>,
    // Note: we explicitly pass the `Affine` here instead of using `map` on
    // the iterator because it seems like the `map` function isn't always inlined
    // properly, even when annotating the closure with `#[inline(always)]`.
    // See https://github.com/linebender/vello/pull/1600.
    affine: Affine,
    callback: &mut impl Callback,
    flatten_ctx: &mut FlattenCtx,
    cull_bbox: RectU16,
) {
    flatten_ctx.flattened_cubics.clear();

    // For the culling performed here to be correct, the top y coordinate of the cull bbox must be
    // aligned to strip row boundaries. Consider the alternative: for example, a strip row starting
    // at y=8, a cull bbox starting at y=10, and (nearly) horizontal geometry at y=9 that does not
    // cross into the cull bbox and does not extend above y=8 (and note this is all in a y-down
    // coordinate space).
    //
    // The culling performed here would remove that geometry. However, as it does not extend above
    // the strip row, it does not add coarse winding to the strip, and does not produce a sparse
    // fill. Yet, if this is the top part of, say, a rectangle that is partially visible, the
    // geometry is necessary for tiling to emit intermediate tiles that are necessary for the
    // bottom part of the strip to get filled.
    //
    // Therefore, we align `top` to strip row boundaries, such that all intermediate tiles are
    // produced.
    //
    // This is not necessary for the bottom. Consider a path where a segment extends just below the
    // cull bbox, but remains in the same strip row. The path is closed, so if anything is to be
    // rendered at all, there will be other geometry above that edge of the cull bbox. If that
    // geometry extends above the row, there will be coarse winding for a sparse fill. If not, it
    // there will be geometry to generate the intermediate tiles.
    let left = cull_bbox.x0 as f64;
    let top = ((cull_bbox.y0 / Tile::HEIGHT) * Tile::HEIGHT) as f64;
    let right = cull_bbox.x1 as f64;
    let bottom = cull_bbox.y1 as f64;

    let mut path = path.into_iter();
    let Some(first_el) = path.next() else {
        return;
    };
    let first_el = affine * first_el;
    let PathEl::MoveTo(start_pt) = first_el else {
        debug_assert!(
            matches!(first_el, PathEl::MoveTo(_)),
            "Non-empty paths must begin with `PathEl::MoveTo`, got {first_el:?}"
        );
        return;
    };

    let mut start_pt = start_pt;
    let mut last_pt = start_pt;
    callback.callback(LinePathEl::MoveTo(start_pt));

    for el in path {
        match affine * el {
            PathEl::MoveTo(p) => {
                if last_pt != start_pt {
                    callback.callback(LinePathEl::LineTo(start_pt));
                }
                last_pt = p;
                start_pt = p;
                callback.callback(LinePathEl::MoveTo(p));
            }
            PathEl::LineTo(p) => {
                last_pt = p;
                callback.callback(LinePathEl::LineTo(p));
            }
            PathEl::QuadTo(p1, p2) => {
                let p0 = last_pt;
                let line = Line::new(p0, p2);
                // If the quadratic Bézier is fully to the right, top, or bottom of the culling
                // bbox, it does not impact pixel coverage or winding. We can ignore it. The
                // following checks that conservatively by checking whether the bounding box of the
                // Bézier's control points is fully outside the culling bbox.
                if [p0, p1, p2].into_iter().all(|p| p.x > right)
                    || [p0, p1, p2].into_iter().all(|p| p.y < top)
                    || [p0, p1, p2].into_iter().all(|p| p.y > bottom)
                {
                    callback.callback(LinePathEl::MoveTo(p2));
                }
                // The following checks two things. First, if the quadratic Bézier is fully to the
                // left of the culling bbox, it may affect pixel coverage and winding, but its
                // exact shape does not matter. It can be emitted as a line segment [p0, p2].
                //
                // Second, an upper bound on the shortest distance of any point on the quadratic
                // Bézier curve to the line segment [p0, p2] is 1/2 of the control-point-to-line-segment
                // distance.
                //
                // The derivation is similar to that for the cubic Bézier (see below). In
                // short:
                //
                // q(t) = B0(t) p0 + B1(t) p1 + B2(t) p2
                // dist(q(t), [p0, p1]) <= B1(t) dist(p1, [p0, p1])
                //                       = 2 (1-t)t dist(p1, [p0, p1]).
                //
                // The maximum occurs at t=1/2, hence
                // max(dist(q(t), [p0, p1] <= 1/2 dist(p1, [p0, p1])).
                //
                // The following takes the square to elide the square root of the Euclidean
                // distance.
                else if [p0, p1, p2].into_iter().all(|p| p.x < left)
                    || line.nearest(p1, 0.).distance_sq <= 4. * TOL_2
                {
                    callback.callback(LinePathEl::LineTo(p2));
                } else {
                    let q = QuadBez::new(p0, p1, p2);
                    let params = q.estimate_subdiv(SQRT_TOL);
                    let n = ((0.5 / SQRT_TOL * params.val).ceil() as usize).max(1);
                    let step = 1.0 / (n as f64);
                    for i in 1..n {
                        let u = (i as f64) * step;
                        let t = q.determine_subdiv_t(&params, u);
                        let p = q.eval(t);
                        callback.callback(LinePathEl::LineTo(p));
                    }
                    callback.callback(LinePathEl::LineTo(p2));
                }
                last_pt = p2;
            }
            PathEl::CurveTo(p1, p2, p3) => {
                let p0 = last_pt;
                let line = Line::new(p0, p3);
                // If the cubic Bézier is fully to the right, top, or bottom of the culling bbox,
                // it does not impact pixel coverage or winding. We can ignore it. The following
                // checks that conservatively by checking whether the bounding box of the Bézier's
                // control points is fully outside the culling bbox.
                if [p0, p1, p2, p3].into_iter().all(|p| p.x > right)
                    || [p0, p1, p2, p3].into_iter().all(|p| p.y < top)
                    || [p0, p1, p2, p3].into_iter().all(|p| p.y > bottom)
                {
                    callback.callback(LinePathEl::MoveTo(p3));
                }
                // The following checks two things. First, if the cubic Bézier is fully to the left
                // of the culling bbox, it may affect pixel coverage and winding, but its exact
                // shape does not matter. It can be emitted as a line segment [p0, p3].
                //
                // Second, an upper bound on the shortest distance of any point on the cubic Bézier
                // curve to the line segment [p0, p3] is 3/4 of the maximum of the
                // control-point-to-line-segment distances.
                //
                // With Bernstein weights Bi(t), we have
                // c(t) = B0(t) p0 + B1(t) p1 + B2(t) p2 + B3(t) p3
                // with t from 0 to 1 (inclusive).
                //
                // Through convexivity of the Euclidean distance function and the line segment,
                // we have
                // dist(c(t), [p0, p3]) <= B1(t) dist(p1, [p0, p3]) + B2(t) dist(p2, [p0, p3])
                //                      <= (B1(t) + B2(t)) max(dist(p1, [p0, p3]), dist(p2, [p0, p3]))
                //                       = 3 ((1-t)t^2 + (1-t)^2t) max(dist(p1, [p0, p3]), dist(p2, [p0, p3])).
                //
                // The inner polynomial has its maximum of 1/4 at t=1/2, hence
                // max(dist(c(t), [p0, p3])) <= 3/4 max(dist(p1, [p0, p3]), dist(p2, [p0, p3])).
                //
                // The following takes the square to elide the square root of the Euclidean
                // distance.
                else if [p0, p1, p2, p3].into_iter().all(|p| p.x < left)
                    || f64::max(
                        line.nearest(p1, 0.).distance_sq,
                        line.nearest(p2, 0.).distance_sq,
                    ) <= 16. / 9. * TOL_2
                {
                    callback.callback(LinePathEl::LineTo(p3));
                } else {
                    let c = CubicBez::new(p0, p1, p2, p3);
                    let max = flatten_cubic_simd(simd, c, flatten_ctx);

                    for p in &flatten_ctx.flattened_cubics[1..max] {
                        callback.callback(LinePathEl::LineTo(Point::new(p.x as f64, p.y as f64)));
                    }
                }
                last_pt = p3;
            }
            PathEl::ClosePath => {
                if last_pt != start_pt {
                    callback.callback(LinePathEl::LineTo(start_pt));

                    // Kurbo says: "If `quad_to` [or another drawing op] is called immediately
                    // after `close_path` then the current subpath starts at the initial point of
                    // the previous subpath."
                    //
                    // Hence, we set `last_pt` back to the just-closed subpath's `start_pt`.
                    last_pt = start_pt;
                }
            }
        }
    }

    if last_pt != start_pt {
        callback.callback(LinePathEl::LineTo(start_pt));
    }
}

// The below methods are copied from kurbo and needed to implement flattening of normal quad curves.

/// An approximation to $\int (1 + 4x^2) ^ -0.25 dx$
///
/// This is used for flattening curves.
fn approx_parabola_integral(x: f64) -> f64 {
    const D: f64 = 0.67;
    x / (1.0 - D + (D.powi(4) + 0.25 * x * x).sqrt().sqrt())
}

/// An approximation to the inverse parabola integral.
fn approx_parabola_inv_integral(x: f64) -> f64 {
    const B: f64 = 0.39;
    x * (1.0 - B + (B * B + 0.25 * x * x).sqrt())
}

impl FlattenParamsExt for QuadBez {
    #[inline(always)]
    fn estimate_subdiv(&self, sqrt_tol: f64) -> FlattenParams {
        // Determine transformation to $y = x^2$ parabola.
        let d01 = self.p1 - self.p0;
        let d12 = self.p2 - self.p1;
        let dd = d01 - d12;
        let cross = (self.p2 - self.p0).cross(dd);
        let x0 = d01.dot(dd) * cross.recip();
        let x2 = d12.dot(dd) * cross.recip();
        let scale = (cross / (dd.hypot() * (x2 - x0))).abs();

        // Compute number of subdivisions needed.
        let a0 = approx_parabola_integral(x0);
        let a2 = approx_parabola_integral(x2);
        let val = if scale.is_finite() {
            let da = (a2 - a0).abs();
            let sqrt_scale = scale.sqrt();
            if x0.signum() == x2.signum() {
                da * sqrt_scale
            } else {
                // Handle cusp case (segment contains curvature maximum)
                let xmin = sqrt_tol / sqrt_scale;
                sqrt_tol * da / approx_parabola_integral(xmin)
            }
        } else {
            0.0
        };
        let u0 = approx_parabola_inv_integral(a0);
        let u2 = approx_parabola_inv_integral(a2);
        let uscale = (u2 - u0).recip();
        FlattenParams {
            a0,
            a2,
            u0,
            uscale,
            val,
        }
    }

    #[inline(always)]
    fn determine_subdiv_t(&self, params: &FlattenParams, x: f64) -> f64 {
        let a = params.a0 + (params.a2 - params.a0) * x;
        let u = approx_parabola_inv_integral(a);
        (u - params.u0) * params.uscale
    }
}

trait FlattenParamsExt {
    fn estimate_subdiv(&self, sqrt_tol: f64) -> FlattenParams;
    fn determine_subdiv_t(&self, params: &FlattenParams, x: f64) -> f64;
}

// Everything below is a SIMD implementation of flattening of cubic curves.
// It's a combination of https://gist.github.com/raphlinus/5f4e9feb85fd79bafc72da744571ec0e
// and https://gist.github.com/raphlinus/44e114fef2fd33b889383a60ced0129b.

// TODO(laurenz): Perhaps we should get rid of this in the future and work directly with f32,
// as it's the only reason we have to pull in proc_macros via the `derive` feature of bytemuck.
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
#[repr(C)]
struct Point32 {
    x: f32,
    y: f32,
}

struct FlattenParams {
    a0: f64,
    a2: f64,
    u0: f64,
    uscale: f64,
    /// The number of `subdivisions * 2 * sqrt_tol`.
    val: f64,
}

/// This limit was chosen based on the pre-existing GitHub gist.
/// This limit should not be hit in normal operation, but _might_ be hit for very large
/// transforms.
const MAX_QUADS: usize = 16;

/// The context needed for flattening curves.
#[derive(Default, Debug)]
pub struct FlattenCtx {
    // The +4 is to encourage alignment; might be better to be explicit
    even_pts: [Point32; MAX_QUADS + 4],
    odd_pts: [Point32; MAX_QUADS],
    a0: [f32; MAX_QUADS],
    da: [f32; MAX_QUADS],
    u0: [f32; MAX_QUADS],
    uscale: [f32; MAX_QUADS],
    val: [f32; MAX_QUADS],
    n_quads: usize,
    /// Reusable buffer for flattened cubic points.
    flattened_cubics: Vec<Point32>,
}

#[inline(always)]
fn is_finite_simd<S: Simd>(x: f32x4<S>) -> mask32x4<S> {
    let simd = x.simd;

    let x_abs = x.abs();
    let reinterpreted = u32x4::from_bytes(x_abs.to_bytes());
    simd.simd_lt_u32x4(reinterpreted, u32x4::splat(simd, 0x7f80_0000))
}

/// An approximation to $\int (1 + 4x^2) ^ -0.25 dx$
///
/// This is used for flattening curves.
///
/// SIMD version of [`approx_parabola_integral`].
#[inline(always)]
fn approx_parabola_integral_simd<S: Simd, F: SimdFloat<S, Element = f32>>(x: F) -> F {
    let simd = x.witness();

    const D: f32 = 0.67;
    const D_POWI_4: f32 = 0.201_511_2;

    let temp = F::splat(x.witness(), 0.25)
        .mul_add(x * x, F::splat(simd, D_POWI_4))
        .sqrt()
        .sqrt();
    let denom = temp + (1. - D);
    x / denom
}

/// An approximation to the inverse parabola integral.
///
/// SIMD version of [`approx_parabola_inv_integral`].
#[inline(always)]
fn approx_parabola_inv_integral_simd<S: Simd>(x: f32x8<S>) -> f32x8<S> {
    let simd = x.simd;

    const B: f32 = 0.39;
    const ONE_MINUS_B: f32 = 1.0 - B;

    let temp = f32x8::splat(simd, 0.25).mul_add(x * x, B * B).sqrt();
    let factor = f32x8::splat(simd, ONE_MINUS_B) + temp;
    x * factor
}

#[inline(always)]
fn pt_splat_simd<S: Simd>(simd: S, pt: Point32) -> f32x8<S> {
    let p_f64: f64 = bytemuck::cast(pt);
    simd.reinterpret_f32_f64x4(f64x4::splat(simd, p_f64))
}

#[inline(always)]
fn eval_cubics_simd<S: Simd>(simd: S, c: &CubicBez, n: usize, result: &mut FlattenCtx) {
    result.n_quads = n;
    let dt = 0.5 / n as f32;

    // TODO(laurenz): Perhaps we can SIMDify this better
    let p0p1 = f32x4::from_slice(
        simd,
        &[c.p0.x as f32, c.p0.y as f32, c.p1.x as f32, c.p1.y as f32],
    );
    let p2p3 = f32x4::from_slice(
        simd,
        &[c.p2.x as f32, c.p2.y as f32, c.p3.x as f32, c.p3.y as f32],
    );

    let split_single = |input: f32x4<S>| {
        let t1 = simd.reinterpret_f64_f32x4(input);
        let p0 = simd.zip_low_f64x2(t1, t1);
        let p1 = simd.zip_high_f64x2(t1, t1);

        let p0 = simd.reinterpret_f32_f64x2(p0);
        let p1 = simd.reinterpret_f32_f64x2(p1);

        (f32x8::block_splat(p0), f32x8::block_splat(p1))
    };

    let (p0_128, p1_128) = split_single(p0p1);
    let (p2_128, p3_128) = split_single(p2p3);

    // Use Horner's method to evaluate p(t) as ((a*t + b)*t + c)*t + d. This allows hoisting
    // coefficients out of the loop, and then evaluating as three sequential FMAs. Estrin's method
    // would expose more ILP, but the increase in work on such small polynomials (cubic here and
    // quad below) makes it a net slowdown.
    let coeff_a = (p1_128 - p2_128).mul_add(3.0, p3_128 - p0_128);
    let coeff_b = p1_128.mul_add(-2.0, p0_128 + p2_128) * 3.0;
    let coeff_c = (p1_128 - p0_128) * 3.0;
    let coeff_d = p0_128;

    let iota = f32x8::from_slice(simd, &[0.0, 0.0, 2.0, 2.0, 1.0, 1.0, 3.0, 3.0]);
    let step = iota * dt;
    let mut t = step;
    let t_inc = f32x8::splat(simd, 4.0 * dt);

    let even_pts: &mut [f32] = bytemuck::cast_slice_mut(&mut result.even_pts);
    let odd_pts: &mut [f32] = bytemuck::cast_slice_mut(&mut result.odd_pts);

    for i in 0..n.div_ceil(2) {
        let evaluated = (coeff_a.mul_add(t, coeff_b))
            .mul_add(t, coeff_c)
            .mul_add(t, coeff_d);

        let (low, high) = simd.split_f32x8(evaluated);

        low.store_slice(&mut even_pts[i * 4..][..4]);
        high.store_slice(&mut odd_pts[i * 4..][..4]);

        t += t_inc;
    }

    p3_128.store_slice(&mut even_pts[n * 2..][..8]);
}

#[inline(always)]
fn estimate_subdiv_simd<S: Simd>(simd: S, sqrt_tol: f32, ctx: &mut FlattenCtx) {
    let n = ctx.n_quads;

    let even_pts: &mut [f32] = bytemuck::cast_slice_mut(&mut ctx.even_pts);
    let odd_pts: &mut [f32] = bytemuck::cast_slice_mut(&mut ctx.odd_pts);

    for i in 0..n.div_ceil(4) {
        let p0 = f32x8::from_slice(simd, &even_pts[i * 8..][..8]);
        let p_onehalf = f32x8::from_slice(simd, &odd_pts[i * 8..][..8]);
        let p2 = f32x8::from_slice(simd, &even_pts[(i * 8 + 2)..][..8]);
        let x = p0 * -0.5;
        let x1 = p_onehalf.mul_add(2.0, x);
        let p1 = p2.mul_add(-0.5, x1);

        p1.store_slice(&mut odd_pts[(i * 8)..][..8]);

        let d01 = p1 - p0;
        let d12 = p2 - p1;
        let d01x = simd.unzip_low_f32x8(d01, d01);
        let d01y = simd.unzip_high_f32x8(d01, d01);
        let d12x = simd.unzip_low_f32x8(d12, d12);
        let d12y = simd.unzip_high_f32x8(d12, d12);
        let ddx = d01x - d12x;
        let ddy = d01y - d12y;
        let d02x = d01x + d12x;
        let d02y = d01y + d12y;
        // (d02x * ddy) - (d02y * ddx)
        let cross = ddx.mul_add(-d02y, d02x * ddy);

        let x0_x2_a = {
            let (d01x_low, _) = simd.split_f32x8(d01x);
            let (d12x_low, _) = simd.split_f32x8(d12x);

            simd.combine_f32x4(d12x_low, d01x_low) * ddx
        };
        let temp1 = {
            let (d12y_low, _) = simd.split_f32x8(d12y);
            let (d01y_low, _) = simd.split_f32x8(d01y);

            simd.combine_f32x4(d12y_low, d01y_low)
        };
        let x0_x2_num = temp1.mul_add(ddy, x0_x2_a);
        let x0_x2 = x0_x2_num / cross;
        let (ddx_low, _) = simd.split_f32x8(ddx);
        let (ddy_low, _) = simd.split_f32x8(ddy);
        let dd_hypot = ddy_low.mul_add(ddy_low, ddx_low * ddx_low).sqrt();
        let (x0, x2) = simd.split_f32x8(x0_x2);
        let scale_denom = dd_hypot * (x2 - x0);
        let (temp2, _) = simd.split_f32x8(cross);
        let scale = (temp2 / scale_denom).abs();
        let a0_a2 = approx_parabola_integral_simd(x0_x2);
        let (a0, a2) = simd.split_f32x8(a0_a2);
        let da = a2 - a0;
        let da_abs = da.abs();
        let sqrt_scale = scale.sqrt();
        let temp3 = simd.or_i32x4(x0.bitcast(), x2.bitcast());
        let mask = simd.simd_ge_i32x4(temp3, i32x4::splat(simd, 0));
        let noncusp = da_abs * sqrt_scale;
        // TODO: should we skip this if neither is a cusp? Maybe not worth branch prediction cost
        let xmin = sqrt_tol / sqrt_scale;
        let approxint = approx_parabola_integral_simd(xmin);
        let cusp = (sqrt_tol * da_abs) / approxint;
        let val_raw = simd.select_f32x4(mask, noncusp, cusp);
        let finite_mask = is_finite_simd(val_raw);
        let val = simd.select_f32x4(finite_mask, val_raw, f32x4::splat(simd, 0.0));
        let u0_u2 = approx_parabola_inv_integral_simd(a0_a2);
        let (u0, u2) = simd.split_f32x8(u0_u2);
        let uscale_a = u2 - u0;
        let uscale = 1.0 / uscale_a;

        a0.store_slice(&mut ctx.a0[i * 4..][..4]);
        da.store_slice(&mut ctx.da[i * 4..][..4]);
        u0.store_slice(&mut ctx.u0[i * 4..][..4]);
        uscale.store_slice(&mut ctx.uscale[i * 4..][..4]);
        val.store_slice(&mut ctx.val[i * 4..][..4]);
    }
}

#[inline(always)]
fn output_lines_simd<S: Simd>(
    simd: S,
    ctx: &mut FlattenCtx,
    i: usize,
    x0: f32,
    dx: f32,
    n: usize,
    start_idx: usize,
) {
    let p0 = pt_splat_simd(simd, ctx.even_pts[i]);
    let p1 = pt_splat_simd(simd, ctx.odd_pts[i]);
    let p2 = pt_splat_simd(simd, ctx.even_pts[i + 1]);

    const IOTA2: [f32; 8] = [0., 0., 1., 1., 2., 2., 3., 3.];
    let iota2 = f32x8::from_slice(simd, IOTA2.as_ref());
    let x = iota2.mul_add(dx, f32x8::splat(simd, x0));
    let da = f32x8::splat(simd, ctx.da[i]);
    let mut a = da.mul_add(x, f32x8::splat(simd, ctx.a0[i]));
    let a_inc = 4.0 * dx * da;
    let uscale = f32x8::splat(simd, ctx.uscale[i]);
    let u0 = f32x8::splat(simd, ctx.u0[i]);

    // See Horner comment above
    let coeff_a = p1.mul_add(-2.0, p0) + p2;
    let coeff_b = (p1 - p0) * 2.0;
    let coeff_c = p0;

    let out: &mut [f32] = bytemuck::cast_slice_mut(&mut ctx.flattened_cubics[start_idx..]);

    for j in 0..n.div_ceil(4) {
        let u = approx_parabola_inv_integral_simd(a);
        let t = (u - u0) * uscale;
        let p = coeff_a.mul_add(t, coeff_b).mul_add(t, coeff_c);
        p.store_slice(&mut out[j * 8..][..8]);
        a += a_inc;
    }
}

#[inline(always)]
fn flatten_cubic_simd<S: Simd>(simd: S, c: CubicBez, ctx: &mut FlattenCtx) -> usize {
    let n_quads = estimate_num_quads(c, TOL as f32);
    eval_cubics_simd(simd, &c, n_quads, ctx);
    let tol = (TOL as f32) * (1.0 - TO_QUAD_TOL);
    let sqrt_tol = tol.sqrt();
    estimate_subdiv_simd(simd, sqrt_tol, ctx);
    let sum: f32 = ctx.val[..n_quads].iter().sum();
    let n = ((0.5 * sum / sqrt_tol).ceil() as usize).max(1);
    let target_len = n + 4;
    if target_len > ctx.flattened_cubics.len() {
        ctx.flattened_cubics.resize(target_len, Point32::default());
    }

    let step = sum / (n as f32);
    let step_recip = 1.0 / step;
    let mut val_sum = 0.0;
    let mut last_n = 0;
    let mut x0base = 0.0;

    for i in 0..n_quads {
        let val = ctx.val[i];
        val_sum += val;
        let this_n = val_sum * step_recip;
        let this_n_next = 1.0 + this_n.floor();
        let dn = this_n_next as usize - last_n;
        if dn > 0 {
            let dx = step / val;
            let x0 = x0base * dx;
            output_lines_simd(simd, ctx, i, x0, dx, dn, last_n);
        }
        x0base = this_n_next - this_n;
        last_n = this_n_next as usize;
    }

    ctx.flattened_cubics[n] = ctx.even_pts[n_quads];

    n + 1
}

#[inline(always)]
fn estimate_num_quads(c: CubicBez, accuracy: f32) -> usize {
    let q_accuracy = (accuracy * TO_QUAD_TOL) as f64;
    let max_hypot2 = 432.0 * q_accuracy * q_accuracy;
    let p1x2 = c.p1.to_vec2() * 3.0 - c.p0.to_vec2();
    let p2x2 = c.p2.to_vec2() * 3.0 - c.p3.to_vec2();
    let err = (p2x2 - p1x2).hypot2();
    let err_div = err / max_hypot2;

    estimate(err_div)
}

const TO_QUAD_TOL: f32 = 0.1;

#[inline(always)]
fn estimate(err_div: f64) -> usize {
    // The original version of this method was:
    // let n_quads = (err_div.powf(1. / 6.0).ceil() as usize).max(1);
    // n_quads.min(MAX_QUADS)
    //
    // Note how we always round up and clamp to the range [1, max_quads]. Since we don't
    // care about the actual fractional value resulting from the powf call we can simply
    // compute this using a precomputed lookup table evaluating 1^6, 2^6, 3^6, etc. and simply
    // comparing if the value is less than or equal to each threshold.

    const LUT: [f64; MAX_QUADS] = [
        1.0, 64.0, 729.0, 4096.0, 15625.0, 46656.0, 117649.0, 262144.0, 531441.0, 1000000.0,
        1771561.0, 2985984.0, 4826809.0, 7529536.0, 11390625.0, 16777216.0,
    ];

    #[expect(clippy::needless_range_loop, reason = "better clarity")]
    for i in 0..MAX_QUADS {
        if err_div <= LUT[i] {
            return i + 1;
        }
    }

    MAX_QUADS
}

#[cfg(test)]
mod tests {
    use crate::flatten_simd::{MAX_QUADS, estimate};

    fn old_estimate(err_div: f64) -> usize {
        let n_quads = (err_div.powf(1. / 6.0).ceil() as usize).max(1);
        n_quads.min(MAX_QUADS)
    }

    // Test is disabled by default since it takes 10-20 seconds to run, even in release mode.
    #[test]
    #[ignore]
    fn accuracy() {
        for i in 0..u32::MAX {
            let num = f32::from_bits(i);

            if num.is_finite() {
                assert_eq!(old_estimate(num as f64), estimate(num as f64), "{num}");
            }
        }
    }
}