use super::asset::Asset;
use crate::schema::animation::composition::Composition;
use crate::schema::helpers::int_boolean::BoolInt;
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct Precomposition {
#[serde(flatten)]
pub asset: Asset,
#[serde(flatten)]
pub composition: Composition,
#[serde(rename = "fr")]
#[serde(skip_serializing_if = "Option::is_none")]
pub frame_rate: Option<f64>,
#[serde(rename = "xt", default)]
#[serde(skip_serializing_if = "Option::is_none")]
pub extra: Option<BoolInt>,
}