vek 0.15.8

Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.
Documentation
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# vek

Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.

See [the wiki](https://github.com/yoanlcq/vek/wiki) for an overview, FAQ, guides, and other info.

# Release notes and breaking changes

Please see [the relevant wiki page](https://github.com/yoanlcq/vek/wiki/Release-notes).

# Compiling on `no_std`

Specify the `vek` dependency in `Cargo.toml` like so :

```toml
[dependencies]
vek = { version = "0.10.0", default-features = false, features = ["libm"] }
```


# Contributing

If you plan to work a pull request, please file an issue first so that we can agree on the best way to go and minimize the amount of wasted time. :)

# CONTRIBUTORS

(See also `authors` in `Cargo.toml`!)

- Joshua Barretto (GitHub: [@zesterer]https://github.com/zesterer)
- Sunjay Varma (GitHub : [@sunjay]https://github.com/sunjay)
- Timo Kösters (GitHub : [@timokoesters]https://github.com/timokoesters)
- Imbris (GitHub: [@imberflur]https://github.com/imberflur)
- Lukas Wirth (GitHub: [@veykril]https://github.com/veykril)
- Martin Taibr (GitHub: [@martin-t]https://github.com/martin-t)