use rand::prelude::*;
#[derive(Clone, Copy, Debug, Default)]
pub struct VeilidRng;
impl CryptoRng for VeilidRng {}
impl RngCore for VeilidRng {
fn next_u32(&mut self) -> u32 {
get_random_u32()
}
fn next_u64(&mut self) -> u64 {
get_random_u64()
}
fn fill_bytes(&mut self, dest: &mut [u8]) {
random_bytes(dest);
}
fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), rand::Error> {
random_bytes(dest);
Ok(())
}
}
impl rand_core::TryRng for VeilidRng {
type Error = core::convert::Infallible;
fn try_next_u32(&mut self) -> Result<u32, Self::Error> {
Ok(get_random_u32())
}
fn try_next_u64(&mut self) -> Result<u64, Self::Error> {
Ok(get_random_u64())
}
fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), Self::Error> {
random_bytes(dest);
Ok(())
}
}
impl rand_core::TryCryptoRng for VeilidRng {}
pub fn random_bytes(dest: &mut [u8]) {
let mut rng = rand::thread_rng();
rng.fill_bytes(dest);
}
#[must_use]
pub fn get_random_u32() -> u32 {
let mut rng = rand::thread_rng();
rng.next_u32()
}
#[must_use]
pub fn get_random_u64() -> u64 {
let mut rng = rand::thread_rng();
rng.next_u64()
}