#ifndef ARCH_PPC64EL_SIMD_UTILS_H
#define ARCH_PPC64EL_SIMD_UTILS_H
#include <stdio.h>
#include "ue2common.h"
#include "util/simd_types.h"
#include "util/unaligned.h"
#include "util/intrinsics.h"
#include <string.h>
#if defined(__clang__) && (__clang_major__ == 15)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecate-lax-vec-conv-all"
#endif
typedef __vector unsigned long long int uint64x2_t;
typedef __vector signed long long int int64x2_t;
typedef __vector unsigned int uint32x4_t;
typedef __vector signed int int32x4_t;
typedef __vector unsigned short int uint16x8_t;
typedef __vector signed short int int16x8_t;
typedef __vector unsigned char uint8x16_t;
typedef __vector signed char int8x16_t;
typedef unsigned long long int ulong64_t;
typedef signed long long int long64_t;
static really_inline m128 ones128(void) {
return (m128) vec_splat_u8(-1);
}
static really_inline m128 zeroes128(void) {
return (m128) vec_splat_s32(0);
}
static really_inline m128 not128(m128 a) {
return (m128) vec_xor(a,ones128());
}
static really_inline int diff128(m128 a, m128 b) {
return vec_any_ne(a, b);
}
static really_inline int isnonzero128(m128 a) {
return !!diff128(a, zeroes128());
}
static really_inline u32 diffrich128(m128 a, m128 b) {
static const m128 movemask = { 1, 2, 4, 8 };
m128 mask = (m128) vec_cmpeq(a, b); mask = vec_and(not128(mask), movemask);
m128 sum = vec_sums(mask, zeroes128());
return sum[3];
}
static really_inline u32 diffrich64_128(m128 a, m128 b) {
static const uint64x2_t movemask = { 1, 4 };
uint64x2_t mask = (uint64x2_t) vec_cmpeq((uint64x2_t)a, (uint64x2_t)b);
mask = (uint64x2_t) vec_and((uint64x2_t)not128((m128)mask), movemask);
m128 sum = vec_sums((m128)mask, zeroes128());
return sum[3];
}
static really_really_inline
m128 add_2x64(m128 a, m128 b) {
return (m128) vec_add((uint64x2_t)a, (uint64x2_t)b);
}
static really_really_inline
m128 sub_2x64(m128 a, m128 b) {
return (m128) vec_sub((uint64x2_t)a, (uint64x2_t)b);
}
static really_really_inline
m128 lshift_m128(m128 a, unsigned b) {
if (b == 0) return a;
m128 sl = (m128) vec_splats((uint8_t) b << 3);
m128 result = (m128) vec_slo((uint8x16_t) a, (uint8x16_t) sl);
return result;
}
static really_really_inline
m128 rshift_m128(m128 a, unsigned b) {
if (b == 0) return a;
m128 sl = (m128) vec_splats((uint8_t) b << 3);
uint8x16_t result = vec_sro((uint8x16_t) a, (uint8x16_t) sl);
return (m128) result;
}
static really_really_inline
m128 lshift64_m128(m128 a, unsigned b) {
uint64x2_t shift_indices = vec_splats((ulong64_t)b);
return (m128) vec_sl((int64x2_t)a, shift_indices);
}
static really_really_inline
m128 rshift64_m128(m128 a, unsigned b) {
uint64x2_t shift_indices = vec_splats((ulong64_t)b);
return (m128) vec_sr((int64x2_t)a, shift_indices);
}
static really_inline m128 eq128(m128 a, m128 b) {
return (m128) vec_cmpeq((uint8x16_t)a, (uint8x16_t)b);
}
static really_inline m128 eq64_m128(m128 a, m128 b) {
return (m128) vec_cmpeq((uint64x2_t)a, (uint64x2_t)b);
}
static really_inline u32 movemask128(m128 a) {
static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8x16_t bitmask = vec_gb((uint8x16_t) a);
bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
u32 ALIGN_ATTR(16) movemask;
vec_ste((uint32x4_t) bitmask, 0, &movemask);
return movemask;
}
static really_inline m128 set1_16x8(u8 c) {
return (m128) vec_splats(c);
}
static really_inline m128 set1_4x32(u32 c) {
return (m128) vec_splats(c);
}
static really_inline m128 set1_2x64(u64a c) {
return (m128) vec_splats(c);
}
static really_inline u32 movd(const m128 in) {
return (u32) vec_extract((uint32x4_t)in, 0);
}
static really_inline u64a movq(const m128 in) {
u64a ALIGN_ATTR(16) a[2];
vec_xst((uint64x2_t) in, 0, a);
return a[0];
}
static really_inline
m128 load_m128_from_u64a(const u64a *p) {
m128 vec =(m128) vec_splats(*p);
return rshift_m128(vec,8);
}
static really_inline u32 extract32from128(const m128 in, unsigned imm) {
u32 ALIGN_ATTR(16) a[4];
vec_xst((uint32x4_t) in, 0, a);
switch (imm) {
case 0:
return a[0];break;
case 1:
return a[1];break;
case 2:
return a[2];break;
case 3:
return a[3];break;
default:
return 0;break;
}
}
static really_inline u64a extract64from128(const m128 in, unsigned imm) {
u64a ALIGN_ATTR(16) a[2];
vec_xst((uint64x2_t) in, 0, a);
switch (imm) {
case 0:
return a[0];break;
case 1:
return a[1];break;
default:
return 0;
break;
}
}
static really_inline m128 low64from128(const m128 in) {
return rshift_m128(in,8);
}
static really_inline m128 high64from128(const m128 in) {
return lshift_m128(in,8);
}
static really_inline m128 add128(m128 a, m128 b) {
return (m128) vec_add((uint64x2_t)a, (uint64x2_t)b);
}
static really_inline m128 and128(m128 a, m128 b) {
return (m128) vec_and((int8x16_t)a, (int8x16_t)b);
}
static really_inline m128 xor128(m128 a, m128 b) {
return (m128) vec_xor((int8x16_t)a, (int8x16_t)b);
}
static really_inline m128 or128(m128 a, m128 b) {
return (m128) vec_or((int8x16_t)a, (int8x16_t)b);
}
static really_inline m128 andnot128(m128 a, m128 b) {
return (m128) and128(not128(a),b);
}
static really_inline m128 load128(const void *ptr) {
assert(ISALIGNED_N(ptr, alignof(m128)));
return (m128) vec_xl(0, (const int32_t*)ptr);
}
static really_inline void store128(void *ptr, m128 a) {
assert(ISALIGNED_N(ptr, alignof(m128)));
vec_st(a, 0, (int32_t*)ptr);
}
static really_inline m128 loadu128(const void *ptr) {
return (m128) vec_xl(0, (const int32_t*)ptr);
}
static really_inline void storeu128(void *ptr, m128 a) {
vec_xst(a, 0, (int32_t*)ptr);
}
static really_inline
void storebytes128(void *ptr, m128 a, unsigned int n) {
assert(n <= sizeof(a));
memcpy(ptr, &a, n);
}
static really_inline
m128 loadbytes128(const void *ptr, unsigned int n) {
m128 a = zeroes128();
assert(n <= sizeof(a));
memcpy(&a, ptr, n);
return a;
}
#define CASE_ALIGN_VECTORS(a, b, offset) case offset: return (m128)vec_sld((int8x16_t)(a), (int8x16_t)(b), (16 - offset)); break;
static really_really_inline
m128 palignr_imm(m128 r, m128 l, int offset) {
switch (offset) {
case 0: return l; break;
CASE_ALIGN_VECTORS(r, l, 1);
CASE_ALIGN_VECTORS(r, l, 2);
CASE_ALIGN_VECTORS(r, l, 3);
CASE_ALIGN_VECTORS(r, l, 4);
CASE_ALIGN_VECTORS(r, l, 5);
CASE_ALIGN_VECTORS(r, l, 6);
CASE_ALIGN_VECTORS(r, l, 7);
CASE_ALIGN_VECTORS(r, l, 8);
CASE_ALIGN_VECTORS(r, l, 9);
CASE_ALIGN_VECTORS(r, l, 10);
CASE_ALIGN_VECTORS(r, l, 11);
CASE_ALIGN_VECTORS(r, l, 12);
CASE_ALIGN_VECTORS(r, l, 13);
CASE_ALIGN_VECTORS(r, l, 14);
CASE_ALIGN_VECTORS(r, l, 15);
case 16: return r; break;
default: return zeroes128(); break;
}
}
static really_really_inline
m128 palignr(m128 r, m128 l, int offset) {
if (offset == 0) return l;
if (offset == 16) return r;
#if defined(HAVE__BUILTIN_CONSTANT_P)
if (__builtin_constant_p(offset)) {
return (m128)vec_sld((int8x16_t)(r), (int8x16_t)(l), 16 - offset);
}
#endif
m128 sl = (m128) vec_splats((uint8_t) (offset << 3));
m128 sr = (m128) vec_splats((uint8_t) ((16 - offset) << 3));
m128 rhs = (m128) vec_slo((uint8x16_t) r, (uint8x16_t) sr);
m128 lhs = (m128) vec_sro((uint8x16_t) l, (uint8x16_t) sl);
return or128(lhs, rhs);
}
#undef CASE_ALIGN_VECTORS
static really_really_inline
m128 rshiftbyte_m128(m128 a, unsigned b) {
return palignr_imm(zeroes128(), a, b);
}
static really_really_inline
m128 lshiftbyte_m128(m128 a, unsigned b) {
return palignr_imm(a, zeroes128(), 16 - b);
}
static really_inline
m128 variable_byte_shift_m128(m128 in, s32 amount) {
assert(amount >= -16 && amount <= 16);
if (amount < 0) {
return rshiftbyte_m128(in, -amount);
} else {
return lshiftbyte_m128(in, amount);
}
}
static really_inline
m128 mask1bit128(unsigned int n) {
assert(n < sizeof(m128) * 8);
static uint64x2_t onebit = { 1, 0 };
m128 octets = (m128) vec_splats((uint8_t) ((n / 8) << 3));
m128 bits = (m128) vec_splats((uint8_t) ((n % 8)));
m128 mask = (m128) vec_slo((uint8x16_t) onebit, (uint8x16_t) octets);
return (m128) vec_sll((uint8x16_t) mask, (uint8x16_t) bits);
}
static really_inline
void setbit128(m128 *ptr, unsigned int n) {
*ptr = or128(mask1bit128(n), *ptr);
}
static really_inline
void clearbit128(m128 *ptr, unsigned int n) {
*ptr = andnot128(mask1bit128(n), *ptr);
}
static really_inline
char testbit128(m128 val, unsigned int n) {
const m128 mask = mask1bit128(n);
return isnonzero128(and128(mask, val));
}
static really_inline
m128 pshufb_m128(m128 a, m128 b) {
uint8x16_t mask =(uint8x16_t)vec_cmpge((uint8x16_t)b, (uint8x16_t)vec_splats((uint8_t)0x80));
uint8x16_t res = vec_perm ((uint8x16_t)a, (uint8x16_t)a, (uint8x16_t)b);
return (m128) vec_sel((uint8x16_t)res, (uint8x16_t)zeroes128(), (uint8x16_t)mask);
}
static really_inline
m128 max_u8_m128(m128 a, m128 b) {
return (m128) vec_max((uint8x16_t)a, (uint8x16_t)b);
}
static really_inline
m128 min_u8_m128(m128 a, m128 b) {
return (m128) vec_min((uint8x16_t)a, (uint8x16_t)b);
}
static really_inline
m128 sadd_u8_m128(m128 a, m128 b) {
return (m128) vec_adds((uint8x16_t)a, (uint8x16_t)b);
}
static really_inline
m128 sub_u8_m128(m128 a, m128 b) {
return (m128) vec_sub((uint8x16_t)a, (uint8x16_t)b);
}
static really_inline
m128 set4x32(u32 x3, u32 x2, u32 x1, u32 x0) {
uint32x4_t v = { x0, x1, x2, x3 };
return (m128) v;
}
static really_inline
m128 set2x64(u64a hi, u64a lo) {
uint64x2_t v = { lo, hi };
return (m128) v;
}
static really_inline
m128 widenlo128(m128 x) {
return (m128) vec_mergel((m128)x, zeroes128());
}
static really_inline
m128 widenhi128(m128 x) {
return (m128) vec_mergeh((m128)x, zeroes128());
}
#if defined(__clang__) && (__clang_major__ == 15)
#pragma clang diagnostic pop
#endif
#endif