use std::fmt::Display;
use crate::Vector2;
pub struct Vector3<T> {
pub one: T,
pub two: T,
pub three: T
}
impl<T> Vector3<T> {
pub fn new(one: T, two: T, three: T) -> Self {
return Self {
one: one,
two: two,
three: three
};
}
}
impl<T: Default> Default for Vector3<T> {
fn default() -> Self {
return Self {
one: T::default(),
two: T::default(),
three: T::default()
};
}
}
impl<T: Clone> Clone for Vector3<T> {
fn clone(&self) -> Self {
return Self {
one: self.one.clone(),
two: self.two.clone(),
three: self.three.clone()
};
}
}
impl<T: Copy> Copy for Vector3<T> {}
impl<T> Into<(T, T, T)> for Vector3<T> {
fn into(self) -> (T, T, T) {
return (self.one, self.two, self.three);
}
}
impl<T> Into<Vector3<T>> for (T, T, T) {
fn into(self) -> Vector3<T> {
return Vector3::new(self.0, self.1, self.2);
}
}
impl<T: PartialEq> PartialEq for Vector3<T> {
fn eq(&self, other: &Self) -> bool {
return self.one == other.one &&
self.two == other.two &&
self.three == other.three;
}
fn ne(&self, other: &Self) -> bool {
return !self.eq(other);
}
}
impl<T> Into<(Vector2<T>, T)> for Vector3<T> {
fn into(self) -> (Vector2<T>, T) {
return (Vector2::new(self.one, self.two), self.three);
}
}
impl<T> Into<Vector3<T>> for (Vector2<T>, T) {
fn into(self) -> Vector3<T> {
let (v1, v2) = self.0.into();
return Vector3::new(v1, v2, self.1);
}
}
impl<T: Display> Display for Vector3<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
return write!(f, "[one: {}, two: {}, three: {}", self.one, self.two, self.three);
}
}