pub mod f32 {
use crate::vec2::Vec2;
pub const ZERO: Vec2<f32> = Vec2 { x: 0.0, y: 0.0 };
pub const ONE: Vec2<f32> = Vec2 { x: 1.0, y: 1.0 };
pub const X: Vec2<f32> = Vec2 { x: 1.0, y: 0.0 };
pub const Y: Vec2<f32> = Vec2 { x: 0.0, y: 1.0 };
pub const NEG_X: Vec2<f32> = Vec2 { x: -1.0, y: 0.0 };
pub const NEG_Y: Vec2<f32> = Vec2 { x: 0.0, y: -1.0 };
}
pub mod i32 {
use crate::vec2::Vec2;
pub const ZERO: Vec2<i32> = Vec2 { x: 0, y: 0 };
pub const ONE: Vec2<i32> = Vec2 { x: 1, y: 1 };
pub const X: Vec2<i32> = Vec2 { x: 1, y: 0 };
pub const Y: Vec2<i32> = Vec2 { x: 0, y: 1 };
pub const NEG_X: Vec2<i32> = Vec2 { x: -1, y: 0 };
pub const NEG_Y: Vec2<i32> = Vec2 { x: 0, y: -1 };
}