vecdb 0.10.2

High-performance mutable persistent vectors built on rawdb
Documentation
use std::{collections::BTreeMap, path::PathBuf};

use crate::{AnyStoredVec, Result, Stamp, VecIndex, VecValue, WritableVec};

use super::{super::RawStrategy, ReadWriteRawVec};

impl<I, T, S> WritableVec<I, T> for ReadWriteRawVec<I, T, S>
where
    I: VecIndex,
    T: VecValue,
    S: RawStrategy<T>,
{
    #[inline]
    fn push(&mut self, value: T) {
        self.base.mut_pushed().push(value);
    }

    #[inline]
    fn pushed(&self) -> &[T] {
        self.base.pushed()
    }

    fn truncate_if_needed_at(&mut self, index: usize) -> Result<()> {
        self.truncate_dirty_at(index);

        if self.base.truncate_pushed(index) {
            self.base.update_stored_len(index);
        }

        Ok(())
    }

    fn reset(&mut self) -> Result<()> {
        self.holes.clear();
        self.updated.clear();
        self.truncate_if_needed_at(0)?;
        self.base.reset_base()
    }

    fn reset_unsaved(&mut self) {
        self.base.reset_unsaved_base();
        self.holes.clear();
        self.updated.clear();
    }

    fn is_dirty(&self) -> bool {
        !self.base.pushed().is_empty() || !self.holes().is_empty() || !self.updated().is_empty()
    }

    fn stamped_write_with_changes(&mut self, stamp: Stamp) -> Result<()> {
        if self.base.saved_stamped_changes() == 0 {
            return self.stamped_write(stamp);
        }

        // serialize_changes() reads prev_holes, so must happen BEFORE holes.save()
        let data = self.serialize_changes()?;
        self.base.save_change_file(stamp, &data)?;
        self.stamped_write(stamp)?;
        self.base.save_prev();
        self.holes.save();
        self.updated.clear_previous();

        Ok(())
    }

    fn rollback(&mut self) -> Result<()> {
        let bytes = self.base.read_current_change_file()?;
        self.deserialize_then_undo_changes(&bytes)
    }

    fn find_rollback_files(&self) -> Result<BTreeMap<Stamp, PathBuf>> {
        self.base.find_rollback_files()
    }

    fn save_rollback_state(&mut self) {
        self.base.save_prev_for_rollback();
        self.holes.save();
        self.updated.save();
    }
}