vbsp/handle/
game.rs

1use super::Handle;
2use crate::data::*;
3
4impl<'a> Handle<'a, StaticPropLump> {
5    pub fn model(&self) -> &'a str {
6        self.bsp.static_props.dict.name[self.prop_type as usize].as_str()
7    }
8}