use crate::{Handle, StaticPropLump, Vector};
use cgmath::Quaternion;
#[derive(Debug, Clone)]
pub struct PropPlacement<'a> {
pub model: &'a str,
pub rotation: Quaternion<f32>,
pub scale: f32,
pub origin: Vector,
pub skin: i32,
}
impl<'a> Handle<'a, StaticPropLump> {
pub fn as_prop_placement(&self) -> PropPlacement<'a> {
PropPlacement {
model: self.model(),
rotation: self.rotation(),
scale: 1.0,
origin: self.origin,
skin: self.skin,
}
}
}