use crate::Vector;
use cgmath::Quaternion;
#[derive(Debug, Clone)]
pub struct PropPlacement<'a> {
pub model: &'a str,
pub rotation: Quaternion<f32>,
pub scale: f32,
pub origin: Vector,
pub skin: i32,
}
pub trait AsPropPlacement<'a> {
fn as_prop_placement(&self) -> PropPlacement<'a>;
}