use vb6parse::*;
#[test]
fn endless_runner_game_vb6_0_module1_module_load() {
let module_bytes = include_bytes!(
"../../../../test-data/Endless-runner-Game_VB6.0/Endless runner project files/Module1.bas"
);
let result = SourceFile::decode_with_replacement("Module1.bas", module_bytes);
let source_file = match result {
Ok(source_file) => source_file,
Err(e) => panic!("Failed to decode source file 'Module1.bas': {e:?}"),
};
let (module_file_opt, failures) = ModuleFile::parse(&source_file).unpack();
if !failures.is_empty() {
for failure in failures {
failure.print();
}
panic!("Module parse had failures");
}
let module = module_file_opt.expect("Module should be present.");
let mut settings = insta::Settings::clone_current();
settings.set_snapshot_path("../../snapshots/tests/module/endless_runner_game_vb6_0");
settings.set_prepend_module_to_snapshot(false);
let _guard = settings.bind_to_scope();
insta::assert_yaml_snapshot!(module);
}