//! GPU-free geometry and color types for Valo.
//!
//! Coordinates are y-down with the origin at the top-left. Units are logical
//! pixels until transformed. [`Matrix`] is a full 4×4 transform, while draw
//! ordering remains a renderer concern. [`Color`] stores straight-alpha sRGB.
pub use Color;
pub use ;
pub use ;
pub use ;
pub use ;
pub use Rect;
pub use ;