use std::io::{Read, Write};
use crate::protocol::{Decode, Encode, VarInt};
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub struct OptionalInt(u32);
impl OptionalInt {
pub fn new(n: impl Into<Option<u32>>) -> Option<Self> {
match n.into() {
None => Some(Self(0)),
Some(u32::MAX) => None,
Some(n) => Some(Self(n + 1)),
}
}
pub fn get(self) -> Option<u32> {
self.0.checked_sub(1)
}
}
impl Encode for OptionalInt {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(self.0 as i32).encode(w)
}
}
impl Decode for OptionalInt {
fn decode(r: &mut impl Read) -> anyhow::Result<Self> {
Ok(Self(VarInt::decode(r)?.0 as u32))
}
}
#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
pub struct EulerAngle {
pub pitch: f32,
pub yaw: f32,
pub roll: f32,
}
impl EulerAngle {
pub fn new(pitch: f32, yaw: f32, roll: f32) -> Self {
Self { pitch, yaw, roll }
}
}
impl Encode for EulerAngle {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
self.pitch.encode(w)?;
self.yaw.encode(w)?;
self.roll.encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum Facing {
Down,
Up,
North,
South,
West,
East,
}
impl Encode for Facing {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub struct VillagerData {
pub kind: VillagerKind,
pub profession: VillagerProfession,
pub level: i32,
}
impl VillagerData {
pub const fn new(kind: VillagerKind, profession: VillagerProfession, level: i32) -> Self {
Self {
kind,
profession,
level,
}
}
}
impl Default for VillagerData {
fn default() -> Self {
Self {
kind: Default::default(),
profession: Default::default(),
level: 1,
}
}
}
impl Encode for VillagerData {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(self.kind as i32).encode(w)?;
VarInt(self.profession as i32).encode(w)?;
VarInt(self.level).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum VillagerKind {
Desert,
Jungle,
#[default]
Plains,
Savanna,
Snow,
Swamp,
Taiga,
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum VillagerProfession {
#[default]
None,
Armorer,
Butcher,
Cartographer,
Cleric,
Farmer,
Fisherman,
Fletcher,
Leatherworker,
Librarian,
Mason,
Nitwit,
Shepherd,
Toolsmith,
Weaponsmith,
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum Pose {
#[default]
Standing,
FallFlying,
Sleeping,
Swimming,
SpinAttack,
Sneaking,
LongJumping,
Dying,
Croaking,
UsingTongue,
Roaring,
Sniffing,
Emerging,
Digging,
}
impl Encode for Pose {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum MainArm {
Left,
#[default]
Right,
}
impl Encode for MainArm {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
(*self as u8).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum BoatKind {
#[default]
Oak,
Spruce,
Birch,
Jungle,
Acacia,
DarkOak,
}
impl Encode for BoatKind {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum CatKind {
Tabby,
#[default]
Black,
Red,
Siamese,
BritishShorthair,
Calico,
Persian,
Ragdoll,
White,
Jellie,
AllBlack,
}
impl Encode for CatKind {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum FrogKind {
#[default]
Temperate,
Warm,
Cold,
}
impl Encode for FrogKind {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default, Debug)]
pub enum PaintingKind {
#[default]
Kebab, }
impl Encode for PaintingKind {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum Particle {
EntityEffect = 21,
}
impl Encode for Particle {
fn encode(&self, w: &mut impl Write) -> anyhow::Result<()> {
VarInt(*self as i32).encode(w)
}
}