# v_frame
[](https://docs.rs/v_frame)
[](https://crates.io/crates/v_frame)
[](https://github.com/rust-av/v_frame/blob/main/LICENSE)
[](https://deps.rs/repo/github/rust-av/v_frame)
[](https://codecov.io/github/rust-av/v_frame)
`v_frame` provides data structures and utilities for handling YUV video frames. Originally developed as part of the [rav1e](https://github.com/xiph/rav1e) video encoder, `v_frame` has been extracted into a standalone crate for broader use across the Rust AV ecosystem.
## Features
- **Type-safe pixel handling**: Generic `Pixel` trait supporting both 8-bit (`u8`) and high bit-depth (`u16`) video
- **Support for common subsampling formats**: YUV 4:2:0, 4:2:2, 4:4:4, and monochrome
- **Performant API**: Efficient row-based and pixel-based data access
- **SIMD-friendly data alignment**: Plane data is aligned to at least 64 bytes on most targets
- **`no_std` support**: Does not depend on the standard library (`alloc` is required however)
- **WebAssembly support**: Works in both browser (`wasm32-unknown-unknown`) and WASI environments
## Installation
Run `cargo add v_frame` or add this to your `Cargo.toml`:
```toml
[dependencies]
v_frame = "0.6"
```
## The Pixel Trait
v_frame is built around a generic `Pixel` trait that abstracts the two possible underlying data types:
- `u8` for 8-bit video
- `u16` for high bit-depth video (9-16 bits)
The API prevents mismatches between declared bit depth and pixel type.
## Usage
### Creating a Frame
```rust
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
// 10-bit 4K UHD frame
let frame = FrameBuilder::new(3840, 2160, ChromaSubsampling::Yuv420, 10)
.build::<u16>()
.unwrap();
```
### Adding padding pixels
```rust
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
let mut builder = FrameBuilder::new(1920, 1080, ChromaSubsampling::Yuv420, 8);
// Add 16 pixels of padding on all sides for block-based algorithms
builder.luma_padding_left(16);
builder.luma_padding_right(16);
builder.luma_padding_top(16);
builder.luma_padding_bottom(16);
let frame = builder.build::<u8>().unwrap();
```
### Working with Plane Data
```rust
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
let mut frame = FrameBuilder::new(640, 480, ChromaSubsampling::Yuv420, 8)
.build::<u8>()
.unwrap();
// Access a specific row
if let Some(row) = frame.y_plane.row_mut(10) {
// Fill row with a value
row.fill(128);
}
// Iterate over all pixels in the plane
for pixel_row in frame.y_plane.rows() {
for &pixel in pixel_row {
// Process each pixel
}
}
```
## `no_std` support
This crate does not depend on the standard library `std` but does require `alloc` to allocate memory for `Plane<T>` data.
Users linking against `std` don't have to do anything. If you want to use this crate without `std`, you need to setup and configure a global allocator. The [Embedded Rust Book](https://docs.rust-embedded.org/book/collections/index.html#using-alloc) might be helpful.
## WebAssembly Support
v_frame works in WebAssembly environments:
```bash
# Build for browser environments
cargo build --target wasm32-unknown-unknown
# Build for WASI
cargo build --target wasm32-wasip1
```
## Documentation
- [API Documentation](https://docs.rs/v_frame)
- [Crates.io](https://crates.io/crates/v_frame)
## Contributing
Contributions are welcome! Please feel free to submit pull requests or open issues for bugs and feature requests.
## License
v_frame is licensed under the BSD 2-Clause License. See [LICENSE](LICENSE) for details.