v8 147.4.0

Rust bindings to V8
Documentation
# Copyright 2015 The Chromium Authors
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

# Generates a header with preprocessor defines specified by the build file.
#
# The flags are converted to function-style defines with mangled names and
# code uses an accessor macro to access the values. This is to try to
# minimize bugs where code checks whether something is defined or not, and
# the proper header isn't included, meaning the answer will always be silently
# false or might vary across the code base.
#
# In the GN template, specify build flags in the template as a list
# of strings that encode key/value pairs like this:
#
#   flags = [ "ENABLE_FOO=1", "ENABLE_BAR=$enable_bar" ]
#
# The GN values "true" and "false" will be mapped to 0 and 1 for boolean
# #if flags to be expressed naturally. This means you can't directly make a
# define that generates C++ value of true or false for use in code. If you
# REALLY need this, you can also use the string "(true)" and "(false)" to
# prevent the rewriting.
#
#
# Example
# =======
#
#   buildflag_header("foo_buildflags") {
#     header = "foo_buildflags.h"
#
#     flags = [
#       # This uses the GN build flag enable_doom_melon as the definition.
#       "ENABLE_DOOM_MELON=$enable_doom_melon",
#
#       # This force-enables the flag.
#       "ENABLE_SPACE_LASER=true",
#
#       # This will expand to the quoted C string when used in source code.
#       "SPAM_SERVER_URL=\"http://www.example.com/\"",
#     ]
#   }
#
#
# Checking the value of the flag in C/C++ code
# ============================================
#
#   #include "path/to/target/foo_buildflags.h"
#
#   #if BUILDFLAG(ENABLE_SPACE_LASER)
#   ...
#   #endif
#
#   const char kSpamServerUrl[] = BUILDFLAG(SPAM_SERVER_URL);
#
# There will be no #define called ENABLE_FOO so if you accidentally test for
# that in an ifdef it will always be negative.
#
#
# Checking the value of the flag in Rust code
# ============================================
#
#   In `BUILD.gn`:
#
#       rust_static_library("allocator") {
#           # ...
#           configs += [ ":foo_buildflags_rust_cfg" ]
#           # ...
#       }
#
#   In `.rs`:
#
#       #[cfg(ENABLE_SPACE_LASER)]
#       fn foo() { todo!() }
#
#   Note that Rust only supports boolean configuration flags - builds flags with
#   arbitrary string values (e.g. `SPAM_SERVER_URL` above) are ignored.
#
#
# Template parameters
# ===================
#
#   flags [required, list of strings]
#       Flag values as described above.
#
#   header [required, string]
#       File name for generated header. By default, this will go in the
#       generated file directory for this target, and you would include it
#       with:
#         #include "<path_to_this_BUILD_file>/<header>"
#
#   header_dir [optional, string]
#       Override the default location of the generated header. The string will
#       be treated as a subdirectory of the root_gen_dir. For example:
#         header_dir = "foo/bar"
#       Then you can include the header as:
#         #include "foo/bar/baz.h"
#
#   deps, public_deps, testonly, visibility
#       Normal meaning.
#
#
# Grit defines
# ============
#
# If one .grd file uses a flag, just add to the grit target:
#
#   defines = [
#     "enable_doom_melon=$enable_doom_melon",
#   ]
#
# If multiple .grd files use it, you'll want to put the defines in a .gni file
# so it can be shared. Generally this .gni file should include all grit defines
# for a given module (for some definition of "module"). Then do:
#
#   defines = ui_grit_defines
#
# If you forget to do this, the flag will be implicitly false in the .grd file
# and those resources won't be compiled. You'll know because the resource
# #define won't be generated and any code that uses it won't compile. If you
# see a missing IDS_* string, this is probably the reason.
template("buildflag_header") {
  action(target_name) {
    script = "//build/write_buildflag_header.py"

    if (defined(invoker.header_dir)) {
      header_file = "${invoker.header_dir}/${invoker.header}"
    } else {
      # Compute the path from the root to this file.
      header_file = rebase_path(".", "//") + "/${invoker.header}"
    }

    outputs = [ "$root_gen_dir/$header_file" ]

    # Always write --flags to the file so it's not empty. Empty will confuse GN
    # into thinking the response file isn't used.
    response_file_contents = [ "--flags" ]
    if (defined(invoker.flags)) {
      response_file_contents += invoker.flags
    }

    args = [
      "--output",
      header_file,  # Not rebased, Python script puts it inside gen-dir.
      "--rulename",
      get_label_info(":$target_name", "label_no_toolchain"),
      "--gen-dir",
      rebase_path(root_gen_dir, root_build_dir),
      "--definitions",
      "{{response_file_name}}",
    ]

    forward_variables_from(invoker,
                           [
                             "deps",
                             "testonly",
                             "visibility",
                           ])

    public_deps = [ "//build:buildflag_header_h" ]
    if (defined(invoker.public_deps)) {
      public_deps += invoker.public_deps
    }
  }

  config("${target_name}_rust_cfg") {
    rustflags = []
    if (defined(invoker.flags)) {
      foreach(flag, invoker.flags) {
        _split = []
        _split = string_split(flag, "=")
        _name = _split[0]
        _value = _split[1]
        if (_value == "true" || _value == "1") {
          rustflags += [ "--cfg=${_name}" ]
        } else {
          # TODO(https://crbug.com/436606652): Stop using `_BUILDFLAG_NOT_SET_`
          # prefix and instead use `--check-cfg` in `run_cxxbridge.py` to
          # detect buildflag names.
          rustflags += [ "--cfg=_BUILDFLAG_NOT_SET_${_name}" ]
        }

        # TODO(https://crbug.com/448742518): Consider adding:
        # `rustflags += [ "--check-cfg=cfg($_name)" ]` and removing
        # the `not_needed` call above.
      }
    }
  }
}