#include "absl/debugging/symbolize.h"
#include "absl/base/config.h"
#include "absl/base/internal/low_level_alloc.h"
#include "absl/debugging/internal/symbolize.h"
#ifdef _WIN32
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#define ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32
#endif
#endif
#if defined(__EMSCRIPTEN__) && !defined(STANDALONE_WASM)
#define ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM
#endif
#if defined(ABSL_INTERNAL_HAVE_ELF_SYMBOLIZE)
#include "absl/debugging/symbolize_elf.inc"
#elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32)
#include "absl/debugging/symbolize_win32.inc"
#elif defined(__APPLE__)
#include "absl/debugging/symbolize_darwin.inc"
#elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM)
#include "absl/debugging/symbolize_emscripten.inc"
#else
#include "absl/debugging/symbolize_unimplemented.inc"
#endif
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace debugging_internal {
void SymbolDecoratorDeleter::operator()(SymbolDecorator* ptr) {
ptr->~SymbolDecorator();
base_internal::LowLevelAlloc::Free(ptr);
}
}
ABSL_NAMESPACE_END
}