use std::io;
use std::sync::{mpsc, RwLock};
use std::thread;
use std::time::Instant;
use glium::index::PrimitiveType;
use glium::{glutin, Surface};
use glium::{implement_vertex, program, uniform};
use jpeg_decoder as jpeg;
use v4l::buffer::Type;
use v4l::io::traits::CaptureStream;
use v4l::prelude::*;
use v4l::video::capture::Parameters;
use v4l::video::Capture;
use v4l::{Format, FourCC};
fn main() -> io::Result<()> {
let path = "/dev/video0";
println!("Using device: {}\n", path);
let buffer_count = 4;
let mut format: Format;
let params: Parameters;
let dev = RwLock::new(Device::with_path(path)?);
{
let dev = dev.write().unwrap();
format = dev.format()?;
params = dev.params()?;
format.fourcc = FourCC::new(b"RGB3");
format = dev.set_format(&format)?;
if format.fourcc != FourCC::new(b"RGB3") {
format.fourcc = FourCC::new(b"MJPG");
format = dev.set_format(&format)?;
if format.fourcc != FourCC::new(b"MJPG") {
return Err(io::Error::new(
io::ErrorKind::Other,
"neither RGB3 nor MJPG supported by the device, but required by this example!",
));
}
}
}
println!("Active format:\n{}", format);
println!("Active parameters:\n{}", params);
let event_loop = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new();
let cb = glutin::ContextBuilder::new().with_vsync(true);
let display = glium::Display::new(wb, cb, &event_loop).unwrap();
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [-1.0, -1.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [-1.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, -1.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap()
};
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1u16, 2, 0, 3]).unwrap();
let program = program!(&display,
140 => {
vertex: "
#version 140
uniform mat4 matrix;
in vec2 position;
in vec2 tex_coords;
out vec2 v_tex_coords;
void main() {
gl_Position = matrix * vec4(position, 0.0, 1.0);
v_tex_coords = tex_coords;
}
",
fragment: "
#version 140
uniform sampler2D tex;
in vec2 v_tex_coords;
out vec4 f_color;
void main() {
f_color = texture(tex, v_tex_coords);
}
"
},
)
.unwrap();
let (tx, rx) = mpsc::channel();
thread::spawn(move || {
let dev = dev.write().unwrap();
let mut stream = MmapStream::with_buffers(&dev, Type::VideoCapture, buffer_count).unwrap();
loop {
let (buf, _) = stream.next().unwrap();
let data = match &format.fourcc.repr {
b"RGB3" => buf.to_vec(),
b"MJPG" => {
let mut decoder = jpeg::Decoder::new(buf);
decoder.decode().expect("failed to decode JPEG")
}
_ => panic!("invalid buffer pixelformat"),
};
tx.send(data).unwrap();
}
});
event_loop.run(move |event, _, control_flow| {
let t0 = Instant::now();
let data = rx.recv().unwrap();
let t1 = Instant::now();
let image =
glium::texture::RawImage2d::from_raw_rgb_reversed(&data, (format.width, format.height));
let opengl_texture = glium::texture::Texture2d::new(&display, image).unwrap();
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0f32]
],
tex: &opengl_texture
};
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
target
.draw(
&vertex_buffer,
&index_buffer,
&program,
&uniforms,
&Default::default(),
)
.unwrap();
target.finish().unwrap();
if let glutin::event::Event::WindowEvent {
event: glutin::event::WindowEvent::CloseRequested,
..
} = event
{
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
print!(
"\rms: {}\t (buffer) + {}\t (UI)",
t1.duration_since(t0).as_millis(),
t0.elapsed().as_millis()
);
});
}