uzor 1.3.0

Core UI engine — geometry, interaction, input state
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//! Chevron persistent state.
//!
//! Chevron is mostly stateless — interaction flags live on `ChevronView`
//! per frame. This struct exists so the registry has somewhere to anchor
//! per-id metadata if a future feature needs it (e.g. a press-animation
//! timestamp). Today it's empty.

#[derive(Debug, Default, Clone, Copy)]
pub struct ChevronState;