use crate::app_context::ContextManager;
use crate::input::core::coordinator::LayerId;
use crate::input::{InputCoordinator, Sense, WidgetKind};
use crate::layout::{LayoutManager, LayoutNodeId, WidgetNode};
use crate::render::RenderContext;
use crate::types::{Rect, WidgetId, WidgetState};
use crate::docking::panels::DockPanel;
use super::render::{draw_button, ButtonView};
use super::settings::ButtonSettings;
use super::state::ButtonState;
pub fn register(
coord: &mut InputCoordinator,
id: impl Into<WidgetId>,
rect: Rect,
layer: &LayerId,
) {
coord.register_atomic(id, WidgetKind::Button, rect, Sense::CLICK, layer);
}
pub fn register_input_coordinator_button(
coord: &mut InputCoordinator,
id: impl Into<WidgetId>,
rect: Rect,
layer: &LayerId,
_state: &mut ButtonState,
) {
coord.register_atomic(id, WidgetKind::Button, rect, Sense::CLICK, layer);
}
pub fn register_context_manager_button(
ctx: &mut ContextManager,
render: &mut dyn RenderContext,
id: impl Into<WidgetId>,
rect: Rect,
layer: &LayerId,
widget_state: WidgetState,
view: &ButtonView<'_>,
settings: &ButtonSettings,
) {
let id: WidgetId = id.into();
let state = ctx.registry.get_or_insert_with(id.clone(), ButtonState::default);
register_input_coordinator_button(&mut ctx.input, id, rect, layer, state);
draw_button(render, rect, widget_state, view, settings, |_, _, _, _| {});
}
pub fn register_layout_manager_button<P: DockPanel>(
layout: &mut LayoutManager<P>,
render: &mut dyn RenderContext,
parent: LayoutNodeId,
id: impl Into<WidgetId>,
rect: Rect,
widget_state: WidgetState,
view: &ButtonView<'_>,
settings: &ButtonSettings,
) {
let id: WidgetId = id.into();
let layer = layout.compute_layer_for(parent);
layout.tree_mut().add_widget(parent, WidgetNode {
id: id.clone(),
kind: WidgetKind::Button,
rect,
sense: Sense::CLICK,
});
register_context_manager_button(layout.ctx_mut(), render, id, rect, &layer, widget_state, view, settings);
}