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//! Popup state adapter - Contract/Connector for popup interaction state
//!
//! # Architecture Role
//!
//! **PopupState is a CONTRACT/CONNECTOR trait** that connects:
//! - Factory rendering functions (`factory/mod.rs`)
//! - External state management systems (app state, Redux, ECS, etc.)
//!
//! # How It Works
//!
//! ```text
//! ┌─────────────────────────────────────────────────────────┐
//! │ 1. External State Manager (e.g., AppState, UIState) │
//! │ - Stores popup interaction state │
//! │ - Implements PopupState trait (mapping) │
//! └─────────────────────────────────────────────────────────┘
//! ↓
//! ┌─────────────────────────────────────────────────────────┐
//! │ 2. PopupState trait (THIS MODULE) │
//! │ - Defines contract (which state popups need) │
//! │ - Acts as connector interface │
//! └─────────────────────────────────────────────────────────┘
//! ↓
//! ┌─────────────────────────────────────────────────────────┐
//! │ 3. Factory render functions (factory/mod.rs) │
//! │ - Accept &PopupState or &mut PopupState │
//! │ - Call trait methods to get/update state │
//! └─────────────────────────────────────────────────────────┘
//! ```
//!
//! # What is Popup State?
//!
//! Popup state tracks **temporal interaction state** - ephemeral data that changes during user interaction:
//! - **Open state** - Is popup visible?
//! - **Position** - Where is the popup displayed?
//! - **Selected item** - Which menu item is highlighted? (ContextMenu)
//! - **Selected color** - Which color is selected? (ColorPicker)
//! - **Custom mode** - Is hex input active? (ColorPicker)
//!
//! # Implementation Example
//!
//! ```rust,ignore
//! // In ui/state.rs (or your state module)
//! pub struct UIState {
//! pub open_popups: HashMap<String, bool>,
//! pub popup_positions: HashMap<String, (f64, f64)>,
//! pub selected_items: HashMap<String, Option<usize>>,
//! // ... other UI state
//! }
//!
//! impl PopupState for UIState {
//! fn is_open(&self, popup_id: &str) -> bool {
//! self.open_popups.get(popup_id).copied().unwrap_or(false)
//! }
//!
//! fn set_open(&mut self, popup_id: &str, open: bool) {
//! self.open_popups.insert(popup_id.to_string(), open);
//! }
//! // ... other methods
//! }
//! ```
//!
//! # Notes
//!
//! - **State lives in app** - PopupState connects to app's state management system
//! - **Factory reads state** - Uses `is_open()` to determine visibility
//! - **Factory writes state** - Uses `set_open()` when popup is dismissed
use HashMap;
/// State adapter for popup interaction
///
/// This trait defines the contract for tracking popup interaction state.
/// External projects implement this trait to integrate with their state management systems.
///
/// # Responsibilities
///
/// - Track open/closed state (visibility)
/// - Track position (where popup is displayed)
/// - Track selected item (for ContextMenu)
/// - Track selected color (for ColorPicker)
/// - Track custom mode (for ColorPicker hex input)
///
/// # Popup Identity
///
/// All methods take `popup_id: &str` to identify which popup's state to check/update.
/// This enables a single state manager to track multiple popups.
// =============================================================================
// Default State Implementation
// =============================================================================
/// Simple implementation of PopupState for prototyping
///
/// This struct provides a minimal state implementation for external projects
/// that don't need complex state management integration.
///
/// Tracks state for multiple popups using HashMap<String, T>.
///
/// # Usage
///
/// ```rust,ignore
/// use popup::state::{PopupState, SimplePopupState};
///
/// let mut state = SimplePopupState::new();
///
/// // Open popup at position
/// state.set_open("context_menu", true);
/// state.set_position("context_menu", (100.0, 200.0));
///
/// assert!(state.is_open("context_menu"));
/// assert_eq!(state.position("context_menu"), (100.0, 200.0));
///
/// // Close popup
/// state.set_open("context_menu", false);
/// assert!(!state.is_open("context_menu"));
/// ```
///
/// For production, implement PopupState for your app's state manager instead.