uzor-urx-physics
Lightweight 3D physics for the URX render family — Wave 15+16:
- Collider: AABB (axis-aligned box) or Sphere.
- Body: id, position, velocity, mass, restitution, kind (Dynamic / Static / Kinematic).
- PhysicsWorld: stores bodies, runs Verlet integration with
gravity, and emits
Contactevents for every overlapping pair.
Out of scope (later waves): joints, friction, continuous-collision
resolution, mesh colliders, sleeping bodies. The point of this
crate is to be ENOUGH for URX 3D demos (falling boxes, ball-on-
plane, particle-vs-box) without pulling in rapier3d's 100k LOC.
No dependency on uzor-urx-3d: that's the consumer's job — pass
Body::position into the matching Node::with_translation each
frame.