use super::{RenderContext, TextAlign, TextBaseline};
use uzor::types::{Rect, WidgetState};
use uzor::widgets::overlay::types::OverlayType;
use uzor::widgets::overlay::theme::OverlayTheme;
pub fn render_default(
ctx: &mut dyn RenderContext,
overlay: &OverlayType,
rect: Rect,
_state: WidgetState,
theme: &dyn OverlayTheme,
) {
match overlay {
OverlayType::Tooltip { text, .. } => {
let shadow_offset = theme.shadow_offset();
ctx.set_fill_color(theme.shadow_color());
ctx.fill_rounded_rect(
rect.x + shadow_offset.0,
rect.y + shadow_offset.1,
rect.width,
rect.height,
4.0,
);
ctx.set_fill_color(theme.background_color());
ctx.fill_rounded_rect(rect.x, rect.y, rect.width, rect.height, 4.0);
ctx.set_stroke_color(theme.border_color());
ctx.set_stroke_width(theme.border_width());
ctx.stroke_rounded_rect(rect.x, rect.y, rect.width, rect.height, 4.0);
ctx.set_fill_color(theme.text_color());
ctx.set_font("12px sans-serif");
ctx.set_text_align(TextAlign::Left);
ctx.set_text_baseline(TextBaseline::Middle);
ctx.fill_text(text, rect.x + theme.tooltip_padding(), rect.center_y());
}
OverlayType::InfoOverlay { text, .. } => {
let shadow_offset = theme.shadow_offset();
ctx.set_fill_color(theme.shadow_color());
ctx.fill_rounded_rect(
rect.x + shadow_offset.0,
rect.y + shadow_offset.1,
rect.width,
rect.height,
6.0,
);
ctx.set_fill_color(theme.background_color());
ctx.fill_rounded_rect(rect.x, rect.y, rect.width, rect.height, 6.0);
ctx.set_stroke_color(theme.border_color());
ctx.set_stroke_width(theme.border_width());
ctx.stroke_rounded_rect(rect.x, rect.y, rect.width, rect.height, 6.0);
ctx.set_fill_color(theme.text_color());
ctx.set_font("12px sans-serif");
ctx.set_text_align(TextAlign::Left);
ctx.set_text_baseline(TextBaseline::Top);
ctx.fill_text(text, rect.x + 12.0, rect.y + 12.0);
}
}
}