use super::Color;
#[inline]
pub fn normalize_hue(hue: f64) -> f64 {
let hue_rest = hue % 360.0;
if hue_rest < 0.0 {
360.0 - hue_rest
} else {
hue_rest
}
}
#[inline]
pub fn percentage_to_fraction(v: f64) -> f64 {
if v > 100. {
1.
} else if v < 0. {
0.
} else {
v / 100.
}
}
#[inline]
pub fn color_from_short_rgb_u16(c: u16) -> Color {
let (red, green, blue, _) = (
((c >> 8) + ((c >> 8) << 4)) as u8,
((c & 0x0f0) + ((c & 0x0f0) >> 4)) as u8,
((c & 0x00f) + ((c & 0x00f) << 4)) as u8,
0xff,
);
Color::RGB(red, green, blue)
}
#[inline]
pub fn color_from_rgb_u32(c: u32) -> Color {
let (red, green, blue, _) = (
(c >> 16) as u8,
((c & 0x00ff00) >> 8) as u8,
(c & 0x0000ff) as u8,
0xff,
);
Color::RGB(red, green, blue)
}
#[inline]
pub fn color_from_short_rgba_u16(c: u16) -> Color {
let (red, green, blue, alpha) = (
((c >> 12) + ((c >> 12) << 4)) as u8,
(((c & 0x0f00) >> 4) + ((c & 0x0f00) >> 8)) as u8,
((c & 0x00f0) + ((c & 0x00f0) >> 4)) as u8,
((c & 0x000f) + ((c & 0x000f) << 4)) as u8,
);
Color::RGBA(red, green, blue, alpha)
}
#[inline]
pub fn color_from_rgba_u32(c: u32) -> Color {
let (red, green, blue, alpha) = (
(c >> 24) as u8,
((c & 0x00ff0000) >> 16) as u8,
((c & 0x0000ff00) >> 8) as u8,
(c & 0x000000ff) as u8,
);
Color::RGBA(red, green, blue, alpha)
}