ux-dx 0.2.1

3D Graphics Primitives for Angular Rust
Documentation
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#version 150 core

uniform vec2 viewSize;
in vec2 vertex;
in vec2 tcoord;
out vec2 ftcoord;
out vec2 fpos;

void main(void) {
    ftcoord = tcoord;
    fpos = vertex;
    gl_Position = vec4(2.0 * vertex.x / viewSize.x - 1.0, 1.0 - 2.0 * vertex.y / viewSize.y, 0, 1);
}