pub mod light;
use self::light::*;
pub mod model;
use self::model::*;
#[derive(Default)]
pub struct Scene {
pub lights: LightManager,
pub models: Vec<Model>,
}
impl Scene {
pub fn new() -> Self {
Default::default()
}
pub fn add(&mut self, model: Model) {
self.models.push(model)
}
}