usecrate::engine::d2::util::{Disposable, Value};/// A fully loaded asset.
pubtraitAsset: Disposable {/// The number of times this asset has been live-reloaded. Asset reloading is only enabled in
/// debug builds, and only from the /assets directory.
fnreload_count(&self)->usize;// /// Frees up the underlying resources used by this asset. An asset must not be used after it has
// /// been disposed.
// fn dispose(&self);
}