pub struct VertexState<'a> {
pub module: &'a ShaderModule,
pub entry_point: &'a str,
pub buffers: &'a [VertexBufferLayout<'a>],
}
Fields
module: &'a ShaderModule
entry_point: &'a str
buffers: &'a [VertexBufferLayout<'a>]
Auto Trait Implementations
impl<'a> RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> UnwindSafe for VertexState<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
sourcefn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.