pub struct Device { /* private fields */ }
Implementations
sourceimpl Device
impl Device
pub fn create_shader_module(
&self,
desc: &ShaderModuleDescriptor<'_>
) -> ShaderModule
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<'_>
) -> CommandEncoder
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
pub fn create_query_set(&self, desc: &QuerySetDescriptor) -> QuerySet
pub fn create_swap_chain(
&self,
surface: &Surface,
desc: &SurfaceConfiguration
) -> SwapChain
pub fn on_uncaptured_error(&self)
pub fn start_capture(&self)
pub fn stop_capture(&self)
pub fn create_buffer_init(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
pub fn create_texture_with_data(
&self,
queue: &Queue,
desc: &TextureDescriptor<'_>,
data: &[u8]
) -> Texture
Auto Trait Implementations
impl RefUnwindSafe for Device
impl !Send for Device
impl !Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
sourcefn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.