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pub struct Texture2D {}

Implementations

Wraps an existing GL_TEXTURE_2D texture object as a Texture2D. This can be used for integrating with software using OpenGL directly.

The texture is still configurable until it has been allocated so for example you can declare whether the texture is premultiplied with Texture::set_premultiplied.

The results are undefined for passing an invalid gl_handle or if width or height don’t have the correct texture geometry.

ctx

A Context

gl_handle

A GL handle for a GL_TEXTURE_2D texture object

width

Width of the foreign GL texture

height

Height of the foreign GL texture

format

The format of the texture

Returns

A newly allocated Texture2D

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

Calls U::from(self).

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The type returned in the event of a conversion error.

Performs the conversion.

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Performs the conversion.