Struct components::material::SimpleDialog
source · [−]pub struct SimpleDialog {
pub key: Key,
pub title: Box<dyn Widget>,
pub title_padding: Box<dyn EdgeInsetsGeometry>,
pub title_text_style: TextStyle,
pub children: Vec<Box<dyn Widget>>,
pub content_padding: Box<dyn EdgeInsetsGeometry>,
pub background_color: Color,
pub elevation: f32,
pub semantic_label: String,
pub clip_behavior: Clip,
pub shape: Box<dyn ShapeBorder>,
}
Fields
key: Key
title: Box<dyn Widget>
title_padding: Box<dyn EdgeInsetsGeometry>
title_text_style: TextStyle
children: Vec<Box<dyn Widget>>
content_padding: Box<dyn EdgeInsetsGeometry>
background_color: Color
elevation: f32
semantic_label: String
clip_behavior: Clip
shape: Box<dyn ShapeBorder>
Trait Implementations
sourceimpl Default for SimpleDialog
impl Default for SimpleDialog
sourceimpl Widget for SimpleDialog
impl Widget for SimpleDialog
sourceimpl WidgetProperties for SimpleDialog
impl WidgetProperties for SimpleDialog
sourcefn mouse_input(&self) -> bool
fn mouse_input(&self) -> bool
Whether or not the control responds to mouse input
sourcefn renderable(&self) -> bool
fn renderable(&self) -> bool
Whether or not the control emits render signals from the canvas render call
sourcefn internal_visible(&self) -> bool
fn internal_visible(&self) -> bool
Internal. Internal parent visibility for creating sub controls.
Auto Trait Implementations
impl !RefUnwindSafe for SimpleDialog
impl !Send for SimpleDialog
impl !Sync for SimpleDialog
impl Unpin for SimpleDialog
impl !UnwindSafe for SimpleDialog
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.