Struct components::material::ElevatedButton
source · [−]pub struct ElevatedButton {
pub autofocus: bool,
pub child: Box<dyn Widget>,
pub clip_behavior: Clip,
pub enabled: bool,
pub focus_node: FocusNode,
pub key: Key,
pub on_focus_change: Option<ValueChanged<bool>>,
pub on_hover: Option<ValueChanged<bool>>,
pub on_long_press: Option<VoidCallback>,
pub on_pressed: Option<VoidCallback>,
pub style: ButtonStyle,
}
Fields
autofocus: bool
child: Box<dyn Widget>
clip_behavior: Clip
enabled: bool
focus_node: FocusNode
key: Key
on_focus_change: Option<ValueChanged<bool>>
on_hover: Option<ValueChanged<bool>>
on_long_press: Option<VoidCallback>
on_pressed: Option<VoidCallback>
style: ButtonStyle
Trait Implementations
sourceimpl Default for ElevatedButton
impl Default for ElevatedButton
sourceimpl Widget for ElevatedButton
impl Widget for ElevatedButton
sourceimpl WidgetProperties for ElevatedButton
impl WidgetProperties for ElevatedButton
sourcefn mouse_input(&self) -> bool
fn mouse_input(&self) -> bool
Whether or not the control responds to mouse input
sourcefn renderable(&self) -> bool
fn renderable(&self) -> bool
Whether or not the control emits render signals from the canvas render call
sourcefn internal_visible(&self) -> bool
fn internal_visible(&self) -> bool
Internal. Internal parent visibility for creating sub controls.
Auto Trait Implementations
impl !RefUnwindSafe for ElevatedButton
impl !Send for ElevatedButton
impl !Sync for ElevatedButton
impl Unpin for ElevatedButton
impl !UnwindSafe for ElevatedButton
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.