Struct components::foundation::vertex::P3T2
source · [−]Fields
pos: Point3<f32>
uv: Point2<f32>
Implementations
Trait Implementations
sourceimpl VertexAttributesLayout for P3T2
impl VertexAttributesLayout for P3T2
sourcefn layout() -> &'static VertexBufferLayout<'static>
fn layout() -> &'static VertexBufferLayout<'static>
shader_location
in VertexAttribute should be adjusted inside application in glsl100 mode
impl Copy for P3T2
impl StructuralPartialEq for P3T2
Auto Trait Implementations
impl RefUnwindSafe for P3T2
impl Send for P3T2
impl Sync for P3T2
impl Unpin for P3T2
impl UnwindSafe for P3T2
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.