Struct components::foundation::vertex::P2T2C4
source · [−]Fields
pos: Point2<f32>
uv: Point2<f32>
color: Color
Implementations
Trait Implementations
sourceimpl VertexAttributesLayout for P2T2C4
impl VertexAttributesLayout for P2T2C4
sourcefn layout() -> &'static VertexBufferLayout<'static>
fn layout() -> &'static VertexBufferLayout<'static>
shader_location
in VertexAttribute should be adjusted inside application in glsl100 mode
impl Copy for P2T2C4
impl StructuralPartialEq for P2T2C4
Auto Trait Implementations
impl RefUnwindSafe for P2T2C4
impl Send for P2T2C4
impl Sync for P2T2C4
impl Unpin for P2T2C4
impl UnwindSafe for P2T2C4
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.