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pub struct MouseEvent {
    pub timestamp: f32,
    pub state: InteractState,
    pub button: MouseButton,
    pub x: i32,
    pub y: i32,
    pub xrel: i32,
    pub yrel: i32,
    pub bubble: bool,
}

Fields

timestamp: f32

The time in seconds when this mouse event occurred, useful for deltas

state: InteractState

The state this event is in

button: MouseButton

The button id, if the event state is down or up

x: i32

The x position in the window of the mouse event

y: i32

The y position in the window of the mouse event

xrel: i32

The relative x position if state is move or a window has grabbed state

yrel: i32

The relative y position if state is move or a window has grabbed state

bubble: bool

Whether or not the event should bubble further. set to false to stop propagation

Trait Implementations

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