use crate::{
elements::{ColumnElement, Element},
foundation::{Id, Key, WidgetProperties},
painting::VerticalDirection,
rendering::{CrossAxisAlignment, MainAxisAlignment, MainAxisSize},
ui::{TextBaseline, TextDirection},
widgets::Widget,
};
pub struct Column {
pub key: Key,
pub main_axis_alignment: MainAxisAlignment, pub main_axis_size: MainAxisSize, pub cross_axis_alignment: CrossAxisAlignment, pub text_direction: TextDirection,
pub vertical_direction: VerticalDirection, pub text_baseline: TextBaseline,
pub children: Vec<Box<dyn Widget>>,
}
impl Default for Column {
fn default() -> Self {
Self {
key: Default::default(),
main_axis_alignment: Default::default(),
main_axis_size: MainAxisSize::Max,
cross_axis_alignment: Default::default(),
text_direction: Default::default(),
vertical_direction: Default::default(),
text_baseline: Default::default(),
children: Default::default(),
}
}
}
impl Widget for Column {
fn create_element(&self) -> Box<dyn Element> {
box ColumnElement::new(self)
}
}
impl WidgetProperties for Column {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}